Quaternus

Quaternus

Joined Member # 2438171
44 Posts 136 Replies 625 Reputation

[quote who="Island Dog" reply="1" id="3742683"] Try downloading from your account: https://store.stardock.com/myaccount/products [/quote] HTTP Error 400. The request URL is invalid.

4 Replies 19,046 Views

I went for 8+ years without playing, then found that there was one more update. How do I go from v2.03 to v2.04? The updater seems not to work after all these years.

4 Replies 19,046 Views

I have a custom race that gets a Super Project that gives one planet enough morale to have 100B. You have to ship them in manually near the end though as the planet class growth cap is reached. They also have the Super Breeder ability and an inherent +30 to population growth to help this along. Basically they are supposed to be played with a Zerg Rush strategy. This gets a lot easier, however, if they get a tech from another custom race I have that has a Super Project that grants +20 PQ to on

6 Replies 7,645 Views
Reply to Mining bases in Modding

I know this, and I have made it work. I am just wondering if the AI will go for it. They seem not to care about upgrading them too much.

4 Replies 7,574 Views

I have ready orange, blue and violet icons for all the extreme world types. The idea is as follows: Red=Uninhabitable Orange=25% production Yellow=50% production Green=75% production Blue=100% production Violet=125% production At violet level, an extreme planet would have a 25% productivity bonus compared to a normal planet. This will require hardcoding but shouldn't be too difficult to implement. Help me here Stardock! I'm willing to bo

1 Replies 4,410 Views

I think I need to ask Stardock about helping them work on the source code. Most of what I want to do will require hardcode tweaking of some kind, and they don't seem to be doing very much.

5 Replies 2,911 Views

Is it possible to have more government types? I would like to mod in Feudal, Star Monarchy, Star Collective, Star Theocracy, Star Confederacy, and Star Plutocracy. Different races would have access to different government types.

5 Replies 2,911 Views

Something else of note: The race-specific techs at the beginning that cost 0 or 10 to research don't seem to appear at all if you don't pick them at the start. It may be worth making all future techs depend on having those base techs.

507 Replies 1,003,556 Views

I think one per planet buildings can. I'll have to look into this more. If this limitation is present then it is a bug in need of fixing.

14 Replies 16,082 Views

Sounds good. I was also thinking of having a custom race get crap ship parts but then get crazy weapon/defense bonuses to make up for it. I wonder if any stock race should work this way?

14 Replies 16,082 Views

Or, they should get the shield technologies with less research time than others. Perhaps they should get a ship-sized version of the Arnorian planet shield in the end. I think Iconians and Thalans should have different techs though, with the Iconian defenses referring to Precursor technology and Thalan defenses referring to extra dimensions. Also, 200 pc/wk would be Warp 9.99999573. The formula is (lightspeed)^0.3 before Warp 9 and 10-(1516/lightspeed)^3.9751575164772 after Warp 9. Wa

14 Replies 16,082 Views

A side note on the speeds in this game: If the pc/wk figures are to be believed, let us remember that 1 parsec/week=3.26 light years/week=170 ly/yr=170 c. In Star Trek TNG terms, this is Warp 4.67 for the SLOWEST ships in this game. If we go faster, we have this: Speed (pc/wk)</td

14 Replies 16,082 Views

I was thinking of giving the Arceans a few levels of Solar Sails which would be large and slow but cheap. Then they get up to hyperdrive, ion drive and impulse but no warp drive. The Yor can have stellar stream drives that no other race gets because they can't stand the conditions inside the streams. I intend to have an Ion Drive II between Ion Drive and Impulse Drive. Also the Ion Drive tech will give Speed +10 like Impulse Drive does. As far as the speed bonus, I hav

14 Replies 16,082 Views

I have decided that we need a defense/engine mod. The objective is to give the ship defenses and engines the same variety between races that the ship weapons have. I need suggestions for technologies that might be used by various races. I also need modelers to create some new ship parts to go along with these concepts. I have milkshape but I'm not very good with it. I believe the first step is to reduce the stupidly large engine sizes of TA 2.03 to what they were before.

14 Replies 16,082 Views

Has anyone played with having more levels of mining bases? I am wondering if the AI will upgrade all the way if there are 10 levels of asteroid bases instead of 4. Space Mining IV and Neutral Mining are new techs I have modded in, with Neutral Mining only available for Neutral ethical alignment. My idea is to have the requirements as follows: <col w

4 Replies 7,574 Views
Reply to help me! in Modding

This doesn't work. I tried to give a minor race a custom star system. It ignores the customplanets.xml and makes a random system named after the full empire name of the minor race. This is a bug that needs fixing.

2 Replies 3,303 Views

Another one will come by this weekend. I may need to reinstall first as I messed up some things.

11 Replies 52,486 Views