The problem Minefield describes may not be due to his monitor. Mine is less than 5 months old and capable of going up to double that resolution, and is always run at the games minimun. Yet, my game pulls the same stunt his does, chopping off half the game screen - rather, just the graphics. Text maintains its normal position on screen, so it doesn't line up with the GUI. So unless the problem lies with my graphics card (which has DirectX 9.0c installed
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