I am a little confused about this point: "Banks can now engage a variable number of targets where the max number of targets per bank is controlled from data. Each target will receive 100% of the bank's DPS at max, even if there is unused targeting capacity. The design goal is to provide improved combat utility against groups of targets and not against single targets. This is particularly important for starbases." <p class="Ms
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I hope I'm not repeating something already said, or asking for something that is very complex. But if there is anyway to make it possible to change victory conditions in game, that would be great. Its a real drag when a game is becoming very interesting and enjoyable, and then either you win when you don't want to, or one of the AI's achieves a victory. Also I am embroiled in a great game currently, but I switched off the "diplomatic" victory condi
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