Omegalord

Omegalord

Joined Member # 2433235
3 Posts 17 Replies 122 Reputation

As I recall this was one of the problemms with the vanilla combat engine. Against a superior force swarms of small heavy weapons ships were in fact, more economical and more effective than one big gunboat. This is because each ship only gets one shot per ship, thus bunches of small ships > one big honkin ship. If I recall correctly the math changes when you take defenses into account. If you have bunches of tiny/small attack craft each ship is likely to only be sporting one or two guns

19 Replies 54,908 Views

Well fluff wise at least the Yor can "eat" and draw energy from the organic matter so farming actually does have a point for them. Though I think charging stalks are supposed to represent energy distribution centers that function like farms but do not in fact produce food. As to why yor might not like non-barren environments, perhaps it has something to do with the nature of thier "spark" ie the energy that gives them sentience. Perhaps radiation fields somehow dissapte/interfere with t

40 Replies 10,053 Views

Yeah about the only reliable way I have found to pry the minors greedy little fingers off of resources is either take the obvious route and blow up thier starbases and replace them with your own or a slightly more devious approach. The way to remove that bothersome minor starbase without declaring war on them is to send a combat ship capable of destroying the target starbase and a constructor to the starbase. You then gift the combat ship to a race that the target minor race is at war w

7 Replies 3,677 Views

PQ 1-4 worlds are better than 5-9 because the 1-4 worlds nine times out of ten will have something like 3 or 4 terraformable tiles to start out with. While this sounds profoundly underwhelming at first brush keep in mind that those 3-4 terraformable tiles are per terraforming tech IE multiply the number of yellow tiles by 3 and you get the actual PQ of the fully upgraded planet. I have seen 1s and 3s turn into 18s and 19s once they were done being terraformed and this is not a once in a million

17 Replies 11,596 Views

Actually the thalans do have 1 morale improvement under gravitics its a 1bc upkeep for 25% morale booster. pretty good actually. I just cant see why you would need to build more than one on any planet thats not your homeworld (what with the no farming and whathaveyou)

45 Replies 16,811 Views

My main beef with the thalans so far is that from the tech descriptions I expected thier research/industry to be head, shoulders and appendages above the normal tech tree at the cost of hideous upkeep. Turns out I was half right. Honestly im just not impressed with the 20>15>10 upkeep for a measly 12 industry/research. I expected at LEAST 14 or so heck I would be comfortable letting the bugs have 15 or 16 if only to balance out thier other major disadvantages. I really really want to li

45 Replies 16,811 Views

For the record, Bioware made the first KOTOR but handed the second off to a company called Obsidian. But yeah KOTOR was awesome and thought I liked parts of KOTOR 2 it got reaaalll loopy towards the end. Some of the characters and ideas put forth in KOTOR 2 were good but the game is painfully rushed and buggy as all get out. And Nihilus was a complete cream puff which is sad :(.

45 Replies 122,540 Views

Well as I understand it the 0-9-0/4-4-4 ship would have really good defense because non-optimal defenses still defend for the square root of thier values. That is to say that 4-4-4 defense actually ends up being 8-8-8 defense in practice and thus would undoubtably be an excellent general purpose ship. One note, I am pretty sure the game rounds down the square roots so if your going with a multiple defense type ship you should really try and make the defense numbers perfect squares to get the mos

26 Replies 16,573 Views

Something else I thought of that no one has mentioned yet: the spin control center. I love this thing because I hate having to have a huge sprawling military before the AI decides im not a helpless squalling fat baby. I cant count the number of times the AI has declared war on me desptie me having one of if not the best industral capabilites and economies (and sometimes research). Nope all they see is my 2-3 medium hulled cruisers *headdesk* So after eyes of the universe I gene

10 Replies 10,224 Views

Ive got 4 words for you: Eyes. Of. The. Universe. One of the single best wonders/trade goods/whatever. Even if, for some reason, you cant get the eyes or just feel like its cheating (I dont but some people do) I tend to build observer ships which are basically cargo hulls with as many engines/sensors you can squeeze on to them, add life support to taste :). with the eyes/oberver ships you are almost NEVER caught with your pants down and you ALWAYS know whats going on on your borders, an

10 Replies 10,224 Views

I was able to get infintite movement points by disbanding my fleets repeatedly. If you try and move the fleet another 1-2 spaces after the movement number hits 0/(insert max move number here) the move indicator will then become 0/0 if you then disband the fleet you will get all of your move points back, ad infinatum. Heres hoping this gets fixed soon cause it makes using fleets a royal pain in the kiester.

3 Replies 3,561 Views

I personally tend to "play dead" if you will. I completely ignore military assets till well after the colony rush and take my time building up my infastructure/tech trading to obscene levels while the AI gets involved in brush wars (sometimes because I paid them to XD. hooray Super Diplomat!). Sometimes the AI decides im just too damn prosperous to leave alone and declares war anyway I then proceed to tapdance on thier face with my (usually) superior tech (mmmmmm NLC).

43 Replies 25,458 Views

Ive heard the devs say that anything like this is probably not going to happen till Gal Civ 3 due to the immense re-write of the AI that would be required to use stargate/teleportation technology effecively enough. Which makes sense since otherwise its just essentialy a cheat for the player to use to hose the AI.

2 Replies 5,712 Views

Well sure you can just buy the orbital terraformer but you can get xeno-ethics early-mid game and its a relatively low tech and thus easy to research. Besides to get the orbital terraformer you have to get up to terraforming (which is kinda expensive research-wise) AND beat the computer to it AND use up valubale real estate to build it AND put it on an inner world unless you want to run the risk of the computer taking it. It is also very surprising h

13 Replies 8,462 Views

Okay since I havent seen a post on this figured Id make one. What precicely does each ethical philosophy net you? Neutrality is the most obvious, free terraforming as well as a couple of nifty non military techs (more trade and a nonfuncioning research center (pre-beta not working at least) ) but they do not get, so far as I can tell, any weapon/defensive techs which the manual says they get. Also, what exactly is the p

13 Replies 8,462 Views

I find myself often building swarms as oppsed to single hulking cap ships but that is because my first real game that involved significant military production was against the dread lords >_<. Problem with a single big ship vs the dread lords is that unless you have truly amazing defensive capabilities and/or enormous hulls a single ship is going to get eaten by the dread lords 40 or so attack. So I figured I would just build a swarm fleet since the dre

33 Replies 33,906 Views

...waitaminute capturing thier homeworld actually does make a race more likely to sue for peace? heh and here I was doing it to teach my aggresive neighbors a lesson in humility Good to know though. *goes off to capture drengia... blasted space orcs*

2 Replies 2,152 Views

...waitaminute capturing thier homeworld actually does make a race more likely to sue for peace? heh and here I was doing it to teach my aggresive neighbors a lesson in humility Good to know though. *goes off to capture drengia... blasted space orcs*

2 Replies 4,707 Views