choockXXX

choockXXX

Joined Member # 2432951
1 Posts 4 Replies 55 Reputation

Ad bug 3) Well, the all beam/missiles and part of mass drivers attack are only from the starbase support. Of course I could build only the small ships, and receive higher bonuses from starbases, however (i) my ships would die much more often and therefore would not be able to reach high level (smaller defence AND less hitpoints per ship) - at least in the moment when I am attacked and the enemy would shoot first, (ii) if even my huge ships are unable to shoot down the small enemy ship in one sal

5 Replies 3,798 Views

Hi, first of all this is from the same game played with custom civilisation, which I always play - seems to matter to some bugs.... Sometimes I use different bonuses, but always I pick Luck and Universalists party... BUG 1 - I've decided to report this, because it seems to linger from 1.0 and 1.0X version and now it makes quite a lot of trouble when my 5 elite ships should defend me from full scale antarian attack with 20 ships a turn... Here it goes <img src="smiles/Smile.gif" border

5 Replies 3,798 Views

Well, I have Athlon XP 2500+ and Radeon 9800 Pro with 128MB Ram, 1 GB physical ram, and the explosion sprites hang the whole game for about 1/2 second before the sprites load ... and they are even not so excellent, because they are too small to see all the super features of the explosin which requires so much of computing power...

42 Replies 24,505 Views

Bug 1) Well, number four is definitely not fixed - however it is much less common. It seems to have something in common with running out of memory - possibly due to some extremely memory requiring graphic, which is kind of unjustified, when I cannot do anything more reasonable than press 'skip' button. If it does not crash here, it most often does crash very soon after (either on invading/defending screen again, or on the screen where I try to save game). It seems there is some persisting memor

143 Replies 142,924 Views

Well, this sticks from version 1.0 through 1.0X to 1.11, so it seems like a feature, however stupid it is. You lose production for 1 or 2 turns (formerly two now i think just one), and the game even does not produce purchased units, which have 0 turns to leave the shipyards It was extremely annoying when the older version crashed a lot, now it's survivable supposed you always play at least for an hour or so

22 Replies 10,916 Views