shiva7663

shiva7663

Joined Member # 2432840
25 Posts 293 Replies 8,490 Reputation

Thank goodness they haven't nerfed buying ships from other civs: when playing under blind exploration conditions, I like to buy a scout or other cheap ship from each of the other civs so that I know in general where their planets are. I don't think the AI is smart enough to follow those scouts back to my territory, although I generally don't play at the more difficult settings.

15 Replies 7,901 Views

Under what circumstances will another civ sell you a planet? Whenever I try it, they want more than the entire value of my civilization (techs, trade goods, ships, every single one of my planets, etc.) I can't even trade planets with allies. And, of course, all they'll pay for planets I try to sell is a bucket full of warm spit, even when I have an overwhelming diplomatic advantage.

15 Replies 7,901 Views

Plunging all the galaxy into War! I had it happen when one of my allies attacked another civ, and here I was, minding my own business, plodding along in my ivory tower doing research and minting cash. Pesky aliens making too much noise on my front lawn. So I bought as many of the other civs transports and combat ships as I could, just to reduce the intensity of the war.

5 Replies 4,355 Views

Another thing that can help with ship speed is to research the Miniaturization branch, which will give your ships more room to pile on more engines. Some times I build empty hulls with just engines and life support so that they can get to their target area quickly; I then use the Upgrade feature to turn them into functioning ships for whatever task is at hand. It can be costly to do it that way, and empty hulls are vulnerable to enemy action, but I've had decent success with that strate

5 Replies 2,500 Views

I've tried two different strategies with political parties so far: pick one that piles on more strength to your best attributes or pick one that compensates for weaknesses in your race's attributes. Hard to say which way is best. Hmmm.

5 Replies 3,153 Views
Reply to Planetary Bases in Ideas

If so, I figure planetary bases on PQ 0 planets would have a greater than normal planetary maintenance cost, due to the presumably hostile planetary environment.

7 Replies 5,153 Views

I noticed today that the Terrans kept working on the technology victory track past Discovery Sphere in a game where I had turned off the technology victory condition. The only thing I can think of to use those techs for in this situation is to trade them to other civs; since they're very high up in the track, they're valued pretty highly. If the technology victory condition is turned off, I think those "extra" technologies should be seriously devalued so that the AI's won't want to res

0 Replies 1,149 Views

And we could tell definitively who is a Major by which civs get a vote when interstellar issues need decisions; I could see that roster of Majors change from vote to vote depending on the ebb and flow of the game.

8 Replies 7,740 Views

Of course it's changeable, 10 is just a number. I'm not saying there wouldn't be significant dev effort involved, though. It would be great to blur the boundaries between major and minor races. Then, the "major" races would merely be the ones better off at the game start.

8 Replies 7,740 Views
Reply to Obliteration in Game Talk

You can't do that directly but I've seen a class 26 reduced to a class 2 when the torians and the dreadlords kept attacking each other with mass drivers. You could fill a few transports with troops, conquer the planet using mass drivers, gift it back and attack again until the planet is basically useless. That's brilliant, in a hideously terrifyi

11 Replies 8,025 Views

I have one problem, though: Sometimes I want to go back and change the name or description of my ships. Is there any easy way to do it? Main Menu->Options->Interface->uncheck "Remove Functional Components When Upgrading A Ship Design" Then you can Upgrade a ship type in the Shipyard by selecting it with Upgrade, then without changing anything

31 Replies 19,709 Views

The balance problem is that Superior Duranthium is cheaper and smaller than Kanvium, with identical absorption. It obsoletes all three Tri-Strontium techs as well. Superior Duranthium Cost: 70 Absorption: 4 Size: 5 + 3% Hull Size Kanvium Cost: 80 Absorption: 4 Size: 6 + 3% Hull Size Version v1.3 beta 3X last updated on: Wed Aug 30 19:23:43 2006

7 Replies 5,983 Views

There's at least one other way to do it: pursuade another civ to attack your ally, and when the ally invokes the treaty, refuse to come to their aid. It's a little more effort, but you get the benefit of "Let's You And Him Fight".

9 Replies 4,067 Views

For some races, when you colonize a new planet and it asks you to name it, you get white text on a pale blue background, which is nearly unreadable because of the low contrast. The game should use black text for greater readability with pale background colors.

34 Replies 17,931 Views

You could also try to sell the junk planets to the other AI's and let them be a burden to them for a change....

8 Replies 5,083 Views

If you get rich enough with this strategy, you can just buy fleets from the AI's instead of building them yourself, and upgrade them as you see fit. I've been doing that with a heavy diplomacy/trade goods strategy, and pacifying AI's by buying their war fleets is working pretty well for me. Then again, I'm not playing at high difficulty levels yet.

9 Replies 5,440 Views