I've heard some say they do a bum rush on the DL planet, but I've never been able to get things going in time to do this on this mission (kinda managed it on Siege). Basically, don't put the difficulty low, as it's hurting you more than the DLs. Your allies help a lot when they're smarter. I had to try this mission a couple times, but I did the turtling approach with starbases and large fleets of fighters (logistics and minitiarization help a lot vs the DL), which worked o
Gandalf333
I'm basically exploiting all of the AI's weakness as you described. The issue is that I don't have a ship about 2 months into the game that can take out a freaking escort that has about 30 attack and a 24 defense against shields, the only weapon available to me. So, my question was more along the lines of: is this a glitch? Just restart the mission over (I've soured over doing so after this happened)? Is there some magical answer that I'm not doing by going for miniaturization, logistics, an
While that wasn't quite my strategy, that is kind of what I was going for. The problem with that, though, is that there is no way in heck I can take on a 23-shield ship. I'm guessing that was some weird error or something, unless you found some good way to deal with it. Because even with two starbases giving bonuses, even a medium-hulled ship would have difficulty taking down one of these escorts (remember, it was 30 or so in attack, and 23 in shield defense)... at least with the plasma weapo
Hey all. I'm not sure if this was affected by the 1.1 patch, but I have no idea how to beat the Achilles Heel mission. I had better success the first time on Siege, for crying out loud (which I did beat, after a few tries)! First time around, I just goofed miserably on it, and didn't stop a transport from getting into my primary research colony, so I was screwed there. I didn't make that mistake again, that's for sure. Second time around, I'm doing good. I have a decent starbas
I'm wondering how exactly Starbases work. I'm going to list what I know, and you can contradict me, agree with me, fill in the gaps in my knowledge, etc. Thanks for any help, all! Military: Depending on the modules you give your military starbases, you can either up their defense and offense, or increase the abilities of your ships within the starbases range of effect. Economic: You can up the defenses of these bases. I'm prett