[quote] Sins of a Solar Empire is outselling some higher profile games not just because it's a "great game" but because it runs on a vastly larger number of PCs. For console advocates out there, ask yourself how well a given game would sell if it required players to run out and buy a $300 upgrade to their console to play the game? That's essentially what a lot of high profile PC game developers expect. [/quote] Developing a high end game can take years and part of the process is
Polemistis
I got bit by this last night myself. I played for two hours and upgraded infra to the max on every planet/asteroid I captured and the AI was still outspending me by a large margin (he had 3 worlds - I had 6). Then I noticed that his allegiance was 80% and mine was 25% everywhere, including my homeworld. I knew my homeworld wasn't a capitol, but I had no idea how much it affects tax rate through increased allegiance. Since the capitol improvement is so expensive, I was saving it until later s
Minimize the need for the initial land grab. Too often, the winner is decided very early in the game by who manages to snag the most resources up front. This gets tiresome.
Diplomacy adds nothing to the game for me. There isn't much point in trying to offer tribute or treaties if every AI opponent starts off wanting to blast you down to sub-atomic particles. (couldn't edit a prior reply for some reason, so had to add a new one)
A way to see at a glance which tech is currently being researched. Same for ships being built. Related to that, an ordered queue of techs, ships, and structures so you can quickly see what you've queued up + a way to quickly reorder the queue. An "Available Tactical Slots" button on the EM search similar to the one for Logistics. A way to deal with the AI sniping your pirate bid. Stopping to watch the bid screen to make sure you aren't outbid at the last second detra
Second the "Chicken Little" request.
Add a way to group select all structures of the same type within a solar system. Ex: Select all phase stabilizers to disable Returning Armada autocast on all of them at once to stop them from gobbling all of your fleet supply and preventing manual ship builds.
Let's keep it real here. I'm a newbie and none of you know me, but here's my opinion after reading the guide. It didn't contain a whole lot in the way of strategies for winning the game, which is what I want from a guide. Instead, 5 of the 30 pages were devoted to pictures of ships. An entire page was devoted to spreadsheets of planet sizes, colors, and temperature gradients. Another page was devoted to customizing the music. Other pages covered such things as Metaverse, reference data, an