It seems to be very easy to win a diplomatic victory as good. If I can get my military built up enough (to deter any aggressors which includes other good races) it's often possible to win without firing a shot. I always liked the defense techs. Get some large ships with good defense matched to my enemy and I can walk all over them even if they're technically much more powerful then me. Those techs eventually become obsolete, but there's a period when they can make a real difference.<
Gerix
Beam if it looks like most of the AI is not using beam. Otherwise mass driver. I usually go for a good, tech heavy civ and get medium ships (I call them destroyers) ASAP and large (cruisers) as soon as I can afterwards. Load them up with some of the good defense techs matched to whoever needs exterminating (but only in a good way ) and I can wipe out fleets while taking virtually no damage. Th
I'm a big fan of RPGs. I devote more attention to RPGs then TBS games, it's just that GalCiv2 is one of the strategy games I got. I also agree that the single player RPG has been neglected recently and there is probably room for more. My comments. 1. I hate combining technology and fantasy and avoid such games. I'll play hard core sci-fi (like GalCiv) and I'll play fantasy, but I don't like them mixed. 2. For an RPG, why not a sci-fi one set in the GalCiv unive
I have to agree about the Torians. They're a hoot. The whole thing about how we should feel sorry for them and give them everything they want while they're plotting to wipe us out. How they ALWAYS go after the Drengin given half a chance. The Yor are interesting too. I love their opening line. Just because they like to eat sentient beings and consider torture a hobby doesn't mean they're evil. The Snathi are basically a gag. If they became a major race they'd need a
My games never last long enough to get to things like Doom Ray. I was under the impression it was easier to win a technological victory then to get that. I prefer big ships. As I understand it, the combat goes in rounds. Attacker shoots at defender, defender's remaining ships shoot at attacker, attacker's remaining ships shoot at defender, etc. With large ships with good defence it's very likely you can weather a roun
With the low system reqs. and niche genre, GalCiv2 has staying power. I wouldn't be suprised to find it's still selling a respectable number of copies this time next year. You may have a good point. If I'm in the mood for a space strategy game even a year from now, where am I going to go? I doubt t
I think that review did make some points which I hope will be addressed. Stack management COULD be better for example. Some of what he said was crap and he obviously had no clue why so many people find it so fun. He missed the forest for the trees. Perhaps some peoples' suggestion here was right and the reviewer played it for 10 minutes or so for each of a few races and called it quits. I think the game is a lot of fun even tho
If you can't have two different boxes on the shelves then the expansion has to be stand alone. I don't see how you can do anything else. People who haven't bought the original MUST be able to play the expansion. I suppose you could offer people who buy the expansion the chance to get the original through mail order or download, but that will be a big put off since if you buy it in the store you expect to be able to take it home and play it immediately. So I think the best solution w
On the current game I built some influence starbases near my own planets and they now have the highest influence of any of my planets. One planet was near revolt and one well equipped influence starbase seems to have stopped that. When I want a war with someone I just put some influence starbases near one of his planets. The last time I did it the skull and crossbones symbol indicating it was near revolt turned on very quickly, hedeclared
I never build them. If I had the ships in orbit around a planet and someone unfriendly came calling, I'd put them into a fleet and attack. I can ALWAYS see them coming at least one turn out so there's no reason I couldn't do that. If I read their combat system right, the attacker has an advantage anyway, since he shoots first. So I prefer to defend by attacking. The main thing is I have to pay attention. I have certainly fought
I haven't tried the evil weapons, but don't knock good. Yes you can buy your way out of evil. IF you can caugh up 10,000 without an exploit. Most likely that would hurt more then all you gained through easy planet choices up to then. My standard plan is to pick the good choices all the time unless they look particularly painful in which case I choose neutral. I never choose evil no matter what. Not only does that make good a freebie, but I like to roleplay that way anyway. <b
I've noticed that as a player of good alignment that there's often very dramatic changes when I switch from war to peace or vice versa.
Your web site just ate my last attempted submission so I'll try again. This time I'm preparing it in notepad. First of all, I won't be using a multiplayer option if you provide it. I have no problems with it having multiplayer if it doesn't hurt the single player gameplay though. Single player must have priority unless there ever comes a point where most people are playing it multiplayer, which I doubt will ever happen. 1. Buttons which step through all fleets without o
I stiill play MOO2 and bought GalCiv2 because people were saying GalCiv was the best successor to MOO out there. If you're going to design ships you really need to be able to do something with them afterwards. The MOO and MOO2 tactical combat are pretty simplistic but they do fill that need. I really really love GalCiv2 but I STRONGLY disagree about the statement that tactics have no place in a clash of civilisations. In criti
Months ago there was some thread on a message board I don't remember in which someone asked what's the best successor to MOO2 and several people said GalCiv was probably the best. Then I saw this on the shelf in Best Buy and that recommendation, plus the fact that I'm always on the lookout for a good strategy space game, made it pretty much an auto-buy.
Actually I think the original post has a point. If you're upgrading existing worlds it's no big deal. But if, late in game, you have occasion to take over a world with no industrial capacity you've got a problem. One solution might be to let people continue to build older tech items. That way they could bootstrap up by starting out with a lower tech factory they can build or buy and then upgrading. The GUI aspects would have to be worked
Many strategic games have tactical combat. MOO2 for example. MOO2 WAS primarily strategic but it certainly had a tactical element if you turned it on (you didn't have to). The Age of Wonders series had it and it added a LOT. As did MOM. In fact most TBS games I've played in the last few years have had some sort of tactical element. In all cases adding tactical combat added a lot of depth to the game. They managed to get it so that the AI was as
Research not worth it? You've got to be kidding. You obviously haven't seen a fleet of two heavy cruisers (large hull) equipped with high end beam weaopns or nanorippers (I LOVE nanorippers but only go the mass driver tree when nobody else is) and the good alignment defense systems slice through the entire navy of what the ratings said was the strongest military power in the game. Many so-called battles my cruisers didn't even take damage
Have it do some sort of check when starting up a super-gigantic galaxy and show a message box if the PC is marginal. Sort of like what it does when you start it for the first time on a PC with outdated drivers or somesuch. I hope they don't start catering to the lowest common denominator. I also like really really big galaxies. The bigger the better. I only play GalCiv2 in a gigantic galaxy. Right now I have a game in a gigantic galaxy
I had been planning to get over my Gal Civ2 addiction in a couple weeks and get back to the rest of my life. That may have been an unfounded assumption. I wonder if you have any idea how much sleep has been lost over your little game. Anyway, excellent job Here's a few of the things I"d like to see: 1. Better control over movement. Abi
Just a note to say you did the right thing by not having multiplayer. I have never played a TBS multiplayer. Never. Never will either. If by not having multiplayer it allowed you to have that cool ship designer then I'd say BOY did you ever make the right decision. If it allowed you to have better single player gameplay then even more so. I'd go even farther. If more resources become available to do something extra (considering it's a
I was trying to pick out the basic hull and suspecting they're completely buried under parts in a lot of these. I feel so inadequate. Like some others I was just slapping my components onto the basic hull. My one concession was to try to keep things symmetrical and MAYBE add a part or two. Maybe. Now that I see what can be done I don't think I'm going to be satisfied with that approach. It is interesting how it'