Thanks a lot guys. I believe you are right on the first issue but the second issue could still be improved. About the Starbases defense assist, I assumed the bonuses from the starbases would be applied whether my ships had some kind of defense or not to start with, I was wrong. The AI using Economy Starbases as range extenders makes a lot of sense but it is still (in some cases) done in a very inneficient way. For example, I've
NebulousMind
* When I build military starbases near my planets and add some defense assist modules to protect my flleets, the added protection doesn't show up in the fleet's stats when selected. The fleet's defense stats shows as 0 0 0 as if it doesn't recognize the added starbase defense modules. This worked fine in v1.0 but somehow got messed up in the Beta2A and 3A versions. Anybody else has seen this ? * AI players seem to build a lot of Economic St
I just finished playing the entire Dread Lords Campaign, here is a few comments about some problems I have encountered along the way and that don't seem to have been mentioned here so far. All scenarios were played at the "Challenging" Level. 1) Some scenarios were way to easy. For example, a few consisted of using the Survey ship to find out the location of the planet that needed to be conquered; restarting the scenario, and the