Logar

Logar

Joined Member # 2429129
0 Posts 10 Replies 89 Reputation

I like the new spy placing system, but hate the spy pay system. Each spy is more expensive and takes longer to train than its precessor just doesn't make any sense. Instead the training cost should be constant but an upkeep for existing spies should be added. This upkeep could use the exponential cost increase which the spy training is using now. Races with many spies in the field would have to pay high upkeep, races with a small number of spies would have low upkeep, but training one

84 Replies 67,448 Views

When using a spy to check enemy planets the shown stats for production/reserch are "wrong". Get espionage rating to high and view the enemy colony the normal way (without using a spy) and the production/research stats will be drastically reduced to realistic levels.

11 Replies 8,391 Views

I'm late and my english sucks but I have a suggestion nevertheless: I would like a “building upgrade” Manager under “Civilization Manager – Governors”. The existing “auto upgrade Improvements” Feature for colonies is all or nothing, and on large maps checking all colonies to upgrade (or chancel upgrade) is very time consuming. There should be easier global control about “when” to upgrade and “to what” to upgrade. On the left side (in the new Manager) the existing buildi

242 Replies 394,322 Views

1 - Building Update Manager, simiular to the Ship redirect Manager. So I can turn off the Autoupdate Option. There are often moments that I get a tech (stealing/invading/researching to buff one/two specific colonies) but don't want to update all planets at once. Having them autoupdating or having to circle through all colonies personally at a later state is time consuming and no fun (depends on number of planets of course). Also TotA intruduced many additional buildings and it would make it easi

274 Replies 735,718 Views

I have no problem with the ai denying techs or having astronomic demands for a deal. BUT I have a problem with the ai giving tech like candy to each other. The problem isn't trading human vs ai, it's ai vs ai. Stop them from sharing everything like closest friends (while keeping the human out) and nobody has a reason to be upset any longer.

48 Replies 28,328 Views

Two Ships both with low Attack and very high Defence would battle in a neverending loop, because no ship would be able do penetrate the others defence. I think this "lucky" hit was implemented to prevent such a situation (and is also the reason why Defence systems take more room than Offence systems).

7 Replies 4,932 Views