Was looking to try this game again. Sounds like you have fixed a lot of issues. Look forward to trying v1 and v2 when it comes out. Hope you can get a few viable alternate AI's enabled to see some varibility in how the AI's play as that could be a cool feature. Having every AI use a working personaly and play decent is a major improvement amd a good foundation to build on. As long as everyone expan
Peppe
Just came back to the game when I saw the new version. Read the headline on the homepage and ran SDC.... hmm no new version. Go read the details and there is something about impulse. I check the link in the site and wonder what the hell is impulse and why do I need it? Not really a fan of dark websites and flash block shows a bunch of blocked content. A little to much wiz bang for me. I read on and find i nee
The proposed change sounds good and positive. Would it possible be better to have it generate credits instead of military. If you recall moo2 let you build trade goods or housing to use up production on planets if you weren't building ships. Maybe a global setting that lets you pick where extra funding goes? I have tangled mess of an economy. I can't get my head around it: My problem with it is i had expandi