I have a suggestion: -Diminishing returns- for high attack fleets and ships. When the firepower outweighs the defence by a certain percentage, the benefits are drastically reduced and the extra attack is added to the defence of the target! Example: A Knight with very little armour but massive uber muscles and little endurence runs out into the field and swings madly at the descently defended but well built opponent... the attacks energy is so invested into attack that the oppone
Atlantians
Jesus is God, God is Jesus, and Both are the holy spirit. I think Jesus was an unlpeasant person, he knew what the future held, he knew that Judas would "betray" him. So, he knew that one of his disciples would end up being a byword for betrayal for 2000 years after his death, and did nothing to stop him. What happened to Jesus and his idea of forgivness and love? If Jesus knew he had to die in order to cleanse mankinds sins, then Judas did him and Everyo
Ideas for minor races: 1)Protectorate: A)Positives -Other races consider the minor race a par of your race diplomatically in the sense of thinking about war, and making treaties, but they trade with the minor race independantly from you. -Alien trade with the minor race benefits the major race who is the protector in the protectorate. -Trade bonus when you trade with the minor race. -You can request that they build ships for you(with your designs) and they but they also
I love the Delta-7 Authersprite Jedi Starfighter the most. Second favorite would be the ETA-II Actis Interceptor Jedi Starfighter. I also liked the Venator Class Star Destroyer(the Episode-III Republic Cruiser/Star Destroyer).
You know, building a massive fleet of tiny fighters each with a doom-ray or blackhole generator, with a hyperwarpd-3 engine, and one defense device for whatever your main enemies weapons are, they would easily destroy any other force. Of course by that part of the game, you could probably just build a massive force of huge warships at the same speed.
It was an idea, not a Crusade. I am surprised at how hostile some of you were. Thanks Quixen for your help. The idea came more from thinking about the graphical depictions: We have missiles, and Beam weapons, and projectiles, why not pulsed weapons also. That is all. If it isn't feasable, ok. It was just an idea, and asuggestion.
That is not what I meant. I meant creating a fourth type of weapon. It would maybe be either: Far smaller, but all defences defend against it decently. Far Ceaper, but all defences defend against it decently. Easier to research, but all defences defend against it decently. Maybe Have them be smaller, cheaper, but more effective against armour than guns, but effected by both shields and missile defences? What I mean by decently is that armour would defen
Well I was thinking, we have the guns, missiles, and Beam weapons. Wouldn't pulse weapons be good also? Energy pulses. Now I am not sure how they would be advantageous, but I have a few ideas: Either: Far smaller, but all defences defend against it decently. Far Ceaper, but all defences defend against it decently. Easier to research, but all defences defend against it decently. Maybe Have them be smaller, cheaper, but more effective agains
Help! Can't figure it out.
God punished you for your sinful human-sacrificing!
They do!? Off to see the wizard the wonderful wizard of constructor mass production.
I have two worlds that I use to just crank out capitol ships, I can crank out my best ones in about 3-7 turns. The rest of my civilization doesn't have that manufacturing potential and cranks out fighters at 3-20 turns apiece depending on the planet. If I put my best caps into a fleet(I never do cause one cap ship can easily destroy an entire enemy fleet right now with little damage, so I keep my fleet spread out and flexible) the
My Cap ships are near max tech in my current normal game. The opposition has had no luck in destroying even one. Each has over 100 attack and about 50-80 defence. My Fighters, which I have two models of, are equivelent of my enemies CApitol ships in defence and firepower. I have a fleet of 17 fighters, each with two Doomrays. They have lost exactly zero units. I have another one which has about 75 attack(1 doomray), and
Colonize as many planets as possible as quickly as possible without going bankrupt and build a farm and a factory and if you can a science lab all with the first 5,000 credits.
Try colonizing more worlds south of you so the Dread Lords have a harder time wiping you out.