lamaslany

lamaslany

Joined Member # 2424251
0 Posts 4 Replies 98 Reputation

A turn-based multiplayer game seems feasible to me. Personally I would make use of an email-type devilery system for my opponents 'turn'. Actually 'loading' the player's turn should be extremely easy. If player A performs a turn and clicks to end the turn then a file is generated containing the information. This is then sent via email, or protocol if you can be bothered, to player B. Player B then 'loads' player A's turn into GalCiv2 and watches the 'enemy' make his move. Playe

108 Replies 297,316 Views

* Less-linear single player game. More ways to get to the end game and maybe even some free time between main-quest missions to pick up unique objects such as ships, techs, alliances, etc... * Carry over ships/planets/tech/resources between missions for some parts of the campaign. Games (IMO) tend to feel more immersive if your actions have consequences - if I wasted a lot of resources completing a mission then those resources shouldn't suddenly reappear... Of course it would be ni

399 Replies 224,108 Views

[quote=#1]AFAS Linux, keep dreaming. Stardock is a company of under 30 employees - I doubt you will see this anytime this decade. Maybe they could liaise with the Cedega team?

17 Replies 12,150 Views

Which version have you bought? Personally I bought the European Collectors Edition - which calls itself Limited Edition. I too was becoming quite frustrated until I spotted the 'Bought your game in Europe? Click here. ' link on the top-right of the downloads page - it is not what I'd call prominant! You enter the code from the back of the limited edition manual and they provide you with a valid GalCiv2 registration c

30 Replies 21,747 Views