[quote]I haven't tried the new beta yet, but may I suggest rather then destroying the buildings you don't have access to, you just make them disabled and put something like a big red "X" over them or something. That way, if I take over a planet and receive a bunch of useless buildings, I could decide to trade for that technology which would enable those buildings' capabilities. Otherwise, I could demo them myself. What do you think? [/quote] I think that this sounds li
RationalLemming
[quote]Agreed, and also, can you make it so that on the trade screen, when ever you add influence, it will automatically choose the maximum/minimum number of IP the AI will accept for the trade, like it does with BC already? Also, I've said this before, but what about adding a little green "Earth-like" icon to all the Earth-like habitable planets? That way it remains consistent that habitable have an icon and uninhabitable planets do not... Oh and... great looking improvements
Good stuff. I'm looking forward to downloading it! [quote] Capped the number of stars in a galaxy to reduce the amount of memory usage. There had been some discussion I thought about backing out this change, or making it an option to turn off and on. Is there any further comment or thought on this change? [/quote] Frogboy already mentioned this in the forum here. [link="https://forums.galciv2.com/?forumid=164&aid=164869#133459
[quote] Hay what ever you do dont order both dark avitar and Twilight of the arnor at the same time.Ijustpaid for both and got neither untill twilight of the arnor is reliesed.OrI could cancel bothe orders and reorder each seperatley.in order to get dark avitar know Any way they have my money know !!I f I cancel Im not sureillgetmy money or either expantion pack IllProbabley justwait. [/quote] This is strange. I ordered the DA and TA bundle and I got the serial keys for both. I
The Right of Passage treaty should be a bidimensionnal treaty (like alliance, if you have a RoP with a race, that race has a RoP with you) that allows military ships to travel into another race space without triggerring build up warning from the AI. That way, you could help an ally in another part of the galaxy without annoying a neutral race by having your fleet passing near its planets. In short, a race which whom you have a RoP treaty shouldn't declare war against y
on an unrelated note, perhaps this new game rule would be a wonderful opportunity to introduce cloaking technology... Good point. Clocking technologies would allow ships to move through the territory of other races without any movement penalty. Will clocking make TA or will it find its way into the next expansion pack (I reckon there'll be one more at least )?
This is sounding really good. These two expansion packs followed by Gal Civ2 2.0 will make the game playable and fun for a loooooong time. Who needs multiplayer??? I don't when the single player experience is so great!!!
I vote half and half like Purge. It would be good to have as many of the major, known bugs fixed as possible and it would also be good to have some new content - improvements to starbases would be a great enhancement. However, I vote NO for fixing the turn 0 bug simply because the devs have implied that it will probably take a lot of effort to fix for not much gain. I reckon that it can wait
Just my two cents worth. If it has been this way since GalCiv1 then it should wait to be fixed in GalCiv3. People have unknowingly lived with it up until now and there won't be much difference now that people know about this issue (yes some strategy's might change in a minor way but overall will there be any difference?). I am someone who cannot play for long periods of time but get a game in here-and-there and it will only get worse as my wife and I have a baby on the way. Oh well, it
Good story. I don't mind when things start bad or go bad because it makes the game more of a challenge and you come away with some good memories (even if the game ends in a defeat). If you lose but you know that you did your best in a bad situation then you can still come away a winner.
Thank you kryo!! I was having the same problem but I had never bothered to ask about it (or look for whether a solution had already been posted). Then I found your response here and it worked perfectly.
1) I would like to be able to beam resources from asteroids to a starbase so that I can then improve the starbase with a shipyard to build ships. 2) Minor races add some nice variation instead of just having empty planets but they really just turn into cannon fodder. I wish that good / neutral races would get some bonuses for not exterminating them (evil races could get the bonus also but would probably just wipe them out for the planet). 3) No comments.
Occassionally having a permanent wormhole generated on the map that connects one side of the galaxy to the other would spice up strategy quite a bit. Also, nebulaes that hide ships from sensors or have other weird effects. These may be too big outside of an expansion pack though.
I have been thinking that it would be useful to be able to upgrade a starbase to be able to build ships (by adding building a "Dry Dock" enhancement or something). However, the starbase would need to get resources from somewhere in order to build ships or else these ships would essentially be free (this is why the starbase uses the parts from the constructor to build a module). Therefore, I think that it would add some more options if it was possible to make miners go to a starbase instead of to