Or the lesser of two evils at least... I'm glad to see the inclusion of deeper AI empire customization. And the new jewelry looks cool! Really looking forward to this expansion.
Hegemon4Hire
I haven't encountere this myself... the large numbers of precursor ships or problems with the forums...
Awesome! Please post it up
Never thought about using a cargo hull for the task... Thanks for the new idea!
I would second the spirit of the first comment poster above, but am posting primarily out of appreciation for the lengths this development team has gone to give its audience exactly what we want. Thank you.
It was said that the ability to place your race logo on ship jewelry would be coming in one of the current patches (1.1 or 1.2), but the feature has not appeared...
I build one or two (of my own design -- the stock scouts have poor stats across the board), but usually play on gigantic maps.
If the player received a bonus for attacking an enemy from a weak side -- meaning they were undetected until just before the attack -- by striking from "above", "below", or some other angle or if the player were able to coordinate multiple attacks from a number of sides, he/she could receive a significant combat bonus or a guaranteed first strike. That's one theoretical advantage to a 3d map. There is also the realism factor. I know that's not much of an appeal for everyone a
I just cant see how the human mind would be able to comprehend a full scale 3d map with 100's of ships on it. It sounds neat but in pratice would be a bear. God help us when we really try to colonize the galaxy, then.
As a follow-up, here are two screenshots from Ascendancy (1995, in fact): http://img82.imageshack.us/img82/1460/ascendancy6eg.jpg The first screen shows a view from within a star system. The large blue orb is the entrance to a "star lane" and you can see how vessels are at various locations within the system's three dimensions. http://img82.imageshack.us/img82/8277/asc18sg.jpg This screen shows a "galactic" view of all the interconnected star systems.
Making a three-dimensional grid would not be a logical problem at all. Movement points could remain in effect and simply account for a ship's traveling in the "new" direction of up-and-down as well as the "usual" two planes. Indicating exactly where in this three-d system of coordinates you want your ship to go would be a little tough. I can imagine trying to click on a specific "cell" of space would be very difficult with the current interface and graphics of GalCiv.
Booyakhasha!
One utility, GC2 Builder, is available here: http://www.gc2builder.com/ I'm not sure about anything more complicated than this...
In honesty, Dominions 2 is no "small" game. It's from a minor publisher, but the game itself is quite deep. http://www.shrapnelgames.com/ Go there.
I also came upon a 700% research bonus tile, the Precursor Library. It appeared on a class 26 world in the game I am currently playing. w00t!
If they make Insane Size galaxies, I hope they add another level of engines - to go up to Ludicrous Speed! They've gone to... plaid!
Yea, cool beans. Do you play as the Thalans much then?
I already name my planets after the sectors from the X universe They are all so... different.
Does anyone out there (besides myself) try to emulate the starships from the Homeworld series? I use a recreation of the huge vertically-aligned and remarkably thin mothership as my cargo vessels. I'll post a screenshot... http://img464.imageshack.us/my.php?image=taiidanbuilder17ey.jpg http://img464.imageshack.us/my.php?image=taiidanbuilder29re.jpg If anyone else has tried to make this happen, I'd love to see your ships. <img src="smiles/Smile.gif" border=0 ALIGN