Hegemon4Hire

Hegemon4Hire

Joined Member # 2422933
1 Posts 19 Replies 105 Reputation

I would second the spirit of the first comment poster above, but am posting primarily out of appreciation for the lengths this development team has gone to give its audience exactly what we want. Thank you.

74 Replies 44,764 Views
Reply to Roundels in Modding

It was said that the ability to place your race logo on ship jewelry would be coming in one of the current patches (1.1 or 1.2), but the feature has not appeared...

5 Replies 8,520 Views

I build one or two (of my own design -- the stock scouts have poor stats across the board), but usually play on gigantic maps.

18 Replies 16,712 Views

If the player received a bonus for attacking an enemy from a weak side -- meaning they were undetected until just before the attack -- by striking from "above", "below", or some other angle or if the player were able to coordinate multiple attacks from a number of sides, he/she could receive a significant combat bonus or a guaranteed first strike. That's one theoretical advantage to a 3d map. There is also the realism factor. I know that's not much of an appeal for everyone a

13 Replies 13,902 Views

I just cant see how the human mind would be able to comprehend a full scale 3d map with 100's of ships on it. It sounds neat but in pratice would be a bear. God help us when we really try to colonize the galaxy, then.

13 Replies 13,902 Views

As a follow-up, here are two screenshots from Ascendancy (1995, in fact): http://img82.imageshack.us/img82/1460/ascendancy6eg.jpg The first screen shows a view from within a star system. The large blue orb is the entrance to a "star lane" and you can see how vessels are at various locations within the system's three dimensions. http://img82.imageshack.us/img82/8277/asc18sg.jpg This screen shows a "galactic" view of all the interconnected star systems.

13 Replies 13,902 Views

Making a three-dimensional grid would not be a logical problem at all. Movement points could remain in effect and simply account for a ship's traveling in the "new" direction of up-and-down as well as the "usual" two planes. Indicating exactly where in this three-d system of coordinates you want your ship to go would be a little tough. I can imagine trying to click on a specific "cell" of space would be very difficult with the current interface and graphics of GalCiv.

13 Replies 13,902 Views
Reply to Tools/Utilities in Modding

One utility, GC2 Builder, is available here: http://www.gc2builder.com/ I'm not sure about anything more complicated than this...

3 Replies 3,212 Views

In honesty, Dominions 2 is no "small" game. It's from a minor publisher, but the game itself is quite deep. http://www.shrapnelgames.com/ Go there.

2 Replies 10,570 Views

I also came upon a 700% research bonus tile, the Precursor Library. It appeared on a class 26 world in the game I am currently playing. w00t!

30 Replies 50,152 Views

If they make Insane Size galaxies, I hope they add another level of engines - to go up to Ludicrous Speed! They've gone to... plaid!

35 Replies 40,021 Views
Reply to Bug Ships? in Game Talk

Yea, cool beans. Do you play as the Thalans much then?

5 Replies 12,395 Views

Does anyone out there (besides myself) try to emulate the starships from the Homeworld series? I use a recreation of the huge vertically-aligned and remarkably thin mothership as my cargo vessels. I'll post a screenshot... http://img464.imageshack.us/my.php?image=taiidanbuilder17ey.jpg http://img464.imageshack.us/my.php?image=taiidanbuilder29re.jpg If anyone else has tried to make this happen, I'd love to see your ships. <img src="smiles/Smile.gif" border=0 ALIGN

6 Replies 17,128 Views