I think the problem with MP for a TBS is the waiting for the opponents turn. Now Civ IV has a simutaneous turn system thingy which personally i dont like but it does show some interesting ideas, HOMM is shipping with a ghost feature where you can use a ghost to harrass your opponent during their turn. One thing holding back GalCiv 2 for multiplayer is the ship design, simple answer why not make it so you design you're ships in your opponents turn. I know its a simple answer and only one answer t
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I am too someone who is only interested in single player games. I have had my time on Multiplayer and eventually i got borred of the monotomy, the almost garenteed insults whether your doing something wrong or not and the people who quit when something doesnt go their way. Instead me and my friends play galciv2 competitively. We have a board split into sections we each take a species and we move our fleets around the board claimin
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