Just download and install from the site. That's the only way I could work around the problem.
Quitch
My preference when playing this game is to randomise everything, it makes things far more interesting and it ensures I don't start developing "winning" settings. The problem is that the size of the galaxy is, in a way, linked to two other settings in an important way, but random doesn't take this into account. If you randomise civs and galaxy size, you can end up with a Gigantic galaxy with only one other civ. Chances are I'm going to win a tech victory before we ever meet. With a t
I agree that the AI lacks a long-term gameplan. It really needs to decide at the start what kind of win it's going to go for. Right now they play like they're planning to last forever, not actually win the game, which means the challenge just isn't there. They make turn by turn decisions, but don't look much beyond that.
Do I have to type in my serial number for the 3rd time to run the patch? Will a copy and paste work this time? Once you've entered your serial for one patch, you don't need to for future patches.
Be interested to see how it reacts to me going for a tech victory...
It's very annoying and not at all useful, since TAB or Find take me to the next ship, but there's no key or button to take me back. This desperately needs to be an option.
If it's by design it isn't a bug. If it is actually broken, then it's a bug. If it causes memory leaks ir CTDs, (or even hard resets), it's a bug. If it's something you don't like, it's not a bug. And when you've actually read my UI topic and have a clue what you're talking about, come back.
Yeah, but let's be honest, the pirates are more like Dreadlords.
I notice a lot of posters have their Metaverse medals under their posts, but the ones from my character don't appear. How do I go about getting this?
Actually, I suspect many people put crashes down to "it's a betas" and never reported it, expecting it to be fixed, without thinking that people actually needed to report it for it to be fixed. After all, how many crash reports were swiftly shot down by forum dwellers who got as far as establishing that the OP didn't know what a beta was and then providng the "roll back" solution?
Um, no one is claiming that the game is the pinnacle of perfection. They are just saying that classifying user interface requests as "bug reports" is inappropriate. Well this post isn't in the bug section. I have a UI post in there, but it includes several UI bugs (though like any bug, the developer can classify it as "by design" if they so w
Being creative does help you randomly get a tech for free, from what iv had its the next tech in line from what you research and it happens just as you research that tech, I was researching mass drivers III and instantly got mass driver IV upon completion. I had this happen to a few more techs as well so i do assume thats creativity and not just random. As for luck I know
Wow, that combat mechanic change is going to make a huge, HUGE difference to the game. Can't wait Full credit to you guys for being willing to make such an enormous change at this stage of the game. I think it's the right way to go, the first strike option was far too powerful. It is going to make maintain a planetary siege that much harder though, but then again the repair abiliti
The UI in a 4X game is massively important for me to gather the vast quantaties of information I need. This information is constantly changing. Good RTS players could tell you that value off by heart, and the most important thing to them is a fast mouse hand and responsive units. In any RTS without responsive units you will see whinging until it is fixed. Why? Because for that genre it's important. The 4X genre is about information. The UI is important. I'm sorry that
Yep, tough is as smart as it gets.
This is the sort of feature that can go so horribly wrong, represent so much time and effort and then be switched off by thousands of gamers after the first couple of occurances. Let's hope it's as cool as it sounds
Niggles are what keeps good games from being great games. Niggles are what keeps GC2 from, in my estimation, reasonably having a score of over 90%. I think this is the heart of the matter.
What you really need is a T-Shirt with the Snathi on it telling you how they are going to destroy your worlds. Now THAT I would buy.
Congratulations, it's a success you deserve.
actual there is no proof what so ever of evoultion, there is theory and observation, that lead to opinions that evoultion is the way that life works. You know nothing about science I'm sorry to say. Anyway, the Flying Spaghetti Monster created the universe and everything else is a lie. Come on, prove me wrong!
1. I didn't complain about the economy, I said it took a while to get used to it wasn't made into a complaint at any point. What next? You'll flame me because my first RTS took me a while to learn the mechanics? 2. The dev journals have nothing to do with the campaign, unless the campaign is popping up dev journals between missions. The story is threadbare, and each mission ends with the most minimal amount of text imaginable. I certainly didn't feel sucked in. It is exactly the s
You need 1 million people to fly a ship? Complex ship. Nope, it's just another irritating problem. If I want to scrap a transport or colony ship, I need to kill at least 1 million people to do it.
Touche'. However, these aren't really bugs, just little irritating features of the UI. The UI is between me and the game, it's how I interact with the world of GC2. It's the single most important element of the game. My thread identifies over 40 (48 I think) seperate UI issues, and since then I've spotted about 20 more. Each may be minor in
Testing bumpage for the benefit of another thread.