I like most of the suggestions thus far. Here's my list: 1. I like the idea of repair ships. Give them a module and let them repair every ship in their fleet by x points per turn. 2. Stop whatever it is that's making DA crash when bringing up the intelligence report for ships. 3. In the intelligence report, allow for moving the feature boxes. (I.e. the ones that point to your ion drive and say "Gentle Heaven Ion Drive" or the like.) 4. For custom ra
Eien Kiseki
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Well, first, I have a hull size to ship type pairing: Tiny -- fighter (F) or recon fighter (FR) Small -- frigate (FF) or recon frigate (FFR) Medium -- destroyer (DD) Large -- Cruiser (CA) Huge -- Battleship (BB) (I occasionally consider making the Huge hulls battlecruisers (CB) because the name sounds cooler. However, I've only ever managed to build one huge ship in any of my games so it's largely a moot point.) For class names, I steal them from real
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I'll chip in support as well. I'd like to move away from my current system of keeping a graph pad beside my keyboard to keep track of which modules I have installed on which databases or which modules I have deployed constructors to install, etc.
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