ChojinXYZ

ChojinXYZ

Joined Member # 2418491
1 Posts 25 Replies 245 Reputation

Well, editing post seems to be messed up at the moment... *** Updated on 06/16/06*** Tested Versions: 1.0X.1, 1.0X.2, 1.10.027, 1.11.029, 1.20.035 Bug not fixed in final 1.2 patch.

62 Replies 42,802 Views

Hey whismerhill, thanks for checking I updated the main post. I haven't found the motivation yet to play another round of Galactic Civilizations 2... I can't believe Stardock is thinking of expansion packs already. At least you can finally upgrade from within the fleet manager window, if I understood the ChangeLog correctly. I'm starting to lose motivation to try and get this save game bug fix

62 Replies 42,802 Views

Finally someone from Stardock acknowledged it ( Link ) ! It is on our list but it isn't at the top of the priority list. We understand why some people think this is a big deal but please remember that everyone has their favorite feature/pet peeve/whatever. I don't

62 Replies 42,802 Views

Not working for me... I have 2 chars (one was created by mistake).. When none had points, I was able to select my default char. But now, that my default char has points (the other is not ranked at all), I can no longer change the default. I can click the link, but nothing happens. The one set to default right now has earned some medals, but they are not showing up here. There is no way to delete a character, is there?

8 Replies 6,698 Views

Reloading save and pressing turn nothing gets built? There's a thread about it ( Link ). No one from Stardock has acknowledged it so far. Please keep the reports and exploiting possibilities coming <img src="http://images.stardock.com/gc2

6 Replies 5,703 Views

I just installed GC2 on a fresh computer and used Stardock Central to update to latest Beta4. I started a new game, played a few turns, saved my game, then played a few turns, loaded that saved game and it is still happening...

62 Replies 42,802 Views

It was deliberate Please reference a source in which someone from Stardock said so. Thanks. to prevent exploits of constantly reloading to get a better outcome in metaverse

62 Replies 42,802 Views

Well, it's easy to say it only happens in the beta, but this is not the case here. When I found this happen in 1.0X.1 I then installed 1.1-BETA2 to check, whether it still happens. And it does. I tested it on 3 different computers, all installed from cd, updated with GalCiv2_10X_BonusPack_030806.exe and then ran Stardock Central to get to 1.1-BETA2. Maybe it only happens when you play the campaign games? not sure yet. O

62 Replies 42,802 Views

*** Updated on 05/31/06*** Hi there, I just saw that the previous thread (-> Link ) about this was not posted in the "Bug Reports"-section, so I repost here in hope to receive more attention. Summary: Time does not advance in a turn right after loading a savegame. Tested Versions: 1.0X.1, 1.0X.2, 1.10.027, 1.11.029, 1.20b.009<

62 Replies 42,802 Views

When I restore a saved game, all production and income become zero for that turn. This is glaringly obvious on the timeline charts for production. I can confirm this. But it is even worse: Time is not advancing at all. After loading a game and finishing the turn, you stay at the same date. No production and no income, but all ships have

12 Replies 9,921 Views