Erik Estrada? Why stop there, why not Gary Coleman? or Tony Danza?
ethicsgradient
Wow... now I can't stop imagining what it would sound like to hear Shatner reading that Monty Python description for soil enhancement.... Wow. That would be so great. I would probably lose my job, and end up with some sort of giggling related illness, but it might be worth it.
I think the relationship between territorial borders and influence area is a great deal closer. Remember that as far as the 'interplanetary council' is concerned your influence area and your controlled space are synonymous. For example if they happen to pass the law taxing colonies inside someone elses borders, you will receive a sum for each colony or space station within your influence area, and the same goes for the survey ship law etc etc. The ide
I played a game the other day where I made an alliance with two minor races vs my major race competitor. I was trying to arrange a post wwii germany type scenario for the finish. So just to make things interesting, and to find out what would happen, every time I conquered an enemy planet I would give it to one of my minor race allies. I alternated which one I gave it to each time and they ended up with five or six planets a piece, while I kept only the
It seems to me that since you can add the troop modules to any ship with the requisite amount of free space, the ship shouldn't necessarily be sacraficed every time. Of course I realize that, as someone mentioned earlier in this post, that the concept of invading, picking right back up... 'rinse and repeat' does raise certain game balance issues. Having pondered this for a couple of hours, here are some suggestions: this would probably work
re: post #204 in this thread. the glitch where all idle spaceports are set to make a new ship design is recreatable, it appears to happen when you upgrade a user designed ship type without saving it under a different name. On a huge/gigantic map you can easily spend a quarter of an hour setting all your spaceports back to nothing, so... please fix!
Very occasionally when completing exiting the shipyard, all of my idle starports have been set to manufacture the ship I just finished putting together. Most times I don't notice until the first ones are completed. This has only happened to me in gigantic maps, when I have control of twenty or more worlds with idle starports, which makes it quite a hassle. also, though I am sure this has probably been mentioned somewhere else, some of the s
First off, this is a great game! The reason this post is long is NOT because I have a laundry list of complaints in regards to the gameplay and underlying systems. Far from it, in fact. It is only this long because there is a staggeringly large number of game interactions, and while I feel some of these need fine-tuning, imo the game is extremely playable as-is. 1)A would like to be able to
I must say that some of the ships I have seen are flat out spectacular, good job all! The giant robot, in particular, humbles every ship I have built so far. Unfortunately I don't have anything really big done yet, as I haven't had the game long. I was going to submit a SW Imperial Shuttle, but as there is one up here already, I had to settle for an X-wing. Here is my little bit of star wars fandom: I will admit I