Spys are good! I like the idea of arming them later in the game as well. "Go ahead, make my day!"
Kent Henson
What would be the optimal postioning of the sliders for a war footing?
I was making between 100 and 200 BC per week before the attack. I had nearly 3000 BC banked and was building my fleet to keep up with the competition. I might add, that my ships have a qualitative advantage over the my foes. I seldom lose battles. But that doesn't matter when he's replacing his 6 losses with 12 more.
I'm cruising along, making money, spreading my culture and wealth around when the Korx decide I should be taken out. My military rating is over 100 and I've kept my ships in orbit, nothing to make anyone upset. I have some economy and influence starbases spread about but usually on my side of the border. OK, the Korx want a fight I'll give them one, I have plenty of money and I definitely have a tech advantage. I take one of his planets and I get
Another question along this line, if you create an upgrade to an existing ship line then upgrade existing ships to the new standard, why don't the upgraded ships take the new name of the upgraded ship?
Experienced player (old MOO, MOM and CIV player), love the game, having trouble getting my head around a few concepts. Thanks for any input, no flames please. 1. Is there any benefit to putting more than one engine on a ship? 2. Civs I'm at war with keep surrendering to other civs. I keep moving backwards in power instead of forwards when I go to war. Any way to prevent this? If not, the military solution does not seem to be a v