Folks, let's face it - starforce *is* effective, sometimes, for a limited period of time. It's delayed the effective cracking of some games by as much as a week as far as I know. Given the number of game sales made in that initial period, that may well be an important factor. The question is, is it worth it for punishing your own customers for buying the product? Worth increasing your support costs? Worth the impact of the starforce license fees on your already small margins? Putting
ringerc
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The fact is that after seeing this, the chances are I'll download your game without paying you for it. Initially. If it's any good, you'll get a sale from me, and if it's not, I won't waste my disk space on it. Try before you buy is one of the greatest things that strictly copy-protected games lose - along with word-of-mouth recommendations from those with no money to buy it to those who do have the money. A student living on ramen who downloads the ga
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