Weapons tech is pretty highly valued by the AI, but it works both ways. You'll pay extortionate prices for any weapons tech you want from them, but at the same time you can usually rip them off with your own weapon tech (assuming your not after another weapons tech).
Archonsod
The game in question - Supreme Commander - actually comes out FASTER in Vista on their tests than XP... Given that SC is designed for multi thread (i.e. dual core) processors, and standard XP versions don't support multithreading too well (if at all) it's not surprising. All in all the problems mentioned in the article aren't exactly new. Microsoft's been dictating to hardware manufacturers since Dos, let alone Vista. Most of the problems
Does it make much difference? All it really defines in the game is a common ground between races. Those of the same alignment share the same or similar values. It doesn't matter if you call it good, evil or likes strawberry jam. Whether the race is good or evil depends on the viewpoint or culture of the observer - Good races may see each other as such, but to a neutral their societies may seem over controlled, possibly even fascist. While we can't say for sure that what we conside
Last time I got that I researched the cure and could barely give it away in trade to the AI. It just doesn't seem like they care about their people's health.
You cannot stop them trading with other races unless you attack their freighters directly or bribe the other races to go to war with them. Or alternatively surround their planets with your own ships, preventing anyone moving a trade ship onto the planet. Though this gets expensive for anyone but minor races...
Usually I give each hull size a class name in the designer, based off the racial theme (i.e Thalan's get insect names (Scorpion Class) while Drengin use famous battles, especially if any have occurred in the game I'm currently playing). A roman numeral denotes upgrades, though if I have several contemporary designs they'll get another name). If a ship does well in battle, or otherwise performs some outstanding (or idiotic) deed then I'll give it a specific unique name based on it's performance "
1. Economic Starbase modules to increase the output of asteroid mines within it's radius. A more powerful version would be the ability to beam the output directly to the starbase itself, granting the boost to all planets within the radius (would increase the strategic value of asteroid fields) 2. More building choices for Asteroids - allow the player to pick which bonus would be granted by the mine (in line with the current industry bonus), eg off world research centre (research bonus)
It's not just the game mechanics you need to rebalance, though that's time consuming in itself. There's also getting the code to actually get the games talking to each other. There's limited connectivity already, so a portion of that is spared, but you still have other things to think about (will it be direct connect, or through a server? if a server, you need a server app to run it, if directly connected you still need to get a machine to process the incoming turns and so on). If you also
Next point: my warrantied products carried a serial number (just like the disks) so being taken in by mass produced copies wasn't an issue. Once again, whoever has an original disk should have equal access to patches, no matter if they are the 1st person to have it or the tenth. Kinda depends really. Do you access the patches as updates to the disk/game, or are they provided as part of the Stardock Central service? If the latter, then requesting a
From my own experience tech trading is still possible, but the AI tends to be far more sensible when it comes to trading. Forget any weapons technology unless the AI is relatively equal or stronger than you, otherwise you just see the "we don't think it's a good idea" message. Even then, don't expect the AI to trade away it's 'latest' tech - you won't get it. It seems the AI prefers to keep a technological edge these days. If you want weapons tech, you're generally looking at two to th
In Stardocks, or any other game manufacturers case, this means that YES, we are entitled to free patches to fix bugs. Actually you aint. In the first case, US law considers software to be IP, not goods. You can't buy IP, only licence it (hence they're not actually manufacturers, they're authors). In the second, there's no legal requirement to guarantee you access to updated or altered material obtained by a licence, unless the licence you signed up
As far as the ethic events are concerned, I never worry about picking one that goes against my chosen alignment...it only costs 2500 interest free credits to change once you research the Ethics path. Just make sure your treasury is less than 2500 Credits when you finish researching it...and it only costs you 10 Credits a week interest free. No big deal. That's part of the problem though. Doesn't really seem right to go from an evil, sociop
If I remember rightly the influence effect diminishes over distance. Placing it in the centre will have an effect on the border (depending on the size of your empire) but this will be incredibly small.
Could it be possible that it's looking for a custom ship style that's been deleted? i.e. if you've downloaded a design and assigned it to a custom race, then deleted that style. The fact it's crashing when your selecting AI opponents would suggest the problem lies in that direction, IIRC the game defaults to highlighting the last opponent picked in a previous game...
I think it would be reasonable too if AI civs were more likely to surrender to a good alignment, assuming it wasn't the good civ that started the war. Why only if they didn't start the war? Wouldn't it make more sense that a race would be more willing to surrender if they knew they'd be treated as equals rather than forced into slave labour or exterminated? It might be a nice alteration to blanket increase the chance of surren
Sounds interesting. One or two ideas: Galactic Collapse - starting with the outer sectors, the universe begins contracting in on itself. The game becomes a massive rush to occupy the central sectors and fulfil a goal before the universe completely collapses. Supernova! - A star in a sector goes Nova, annihilating everything in that sector and making it impassable for the rest of the game. Alternate timeline - After an accident in the dimensional research labs, the p
Couple of strange ones: 1. Upgrading multiple ships in the same fleet - the first ship upgraded reports hitpoints 1/1, others remain the same. It also looks like only one fleet will display the "upgrading next week" message if you do this throughout multiple fleets. 2. Don't know whether this is related to time or empire size, but it occurred after I'd took over half a medium universe -
- Medium or large galaxy. If you go bigger, the AIs are too far away to be a threat in the early game, and you can just build and research without a military. Also, the AI is somewhat inefficient at colonizing very large numbers of planets. Depending on the number of AI and the planet distribution, this isn't always a bad thing. Your left t
In Gal Civ 1, when you researched something it would give you a decent, serious description of how the tech worked instead of the annoying wisecracks Not always. Wasn't there a Britney Spears reference in one of the later influence type techs? I'm fairly sure there were a couple more "jokey" descriptions in there too. I know what you me
I find auto explore quite useful to be honest. Usually by turn 20 or so the AI has grabbed any colonisable planet you haven't, so there's no pressure to find new planets. Usually there's still a fair bit of the galaxy unexplored, especially if there were no likely planets nearby. It's handy to send a scout out auto exploring to see if it turns up any new resources, or to make contact with empires you haven't encountered yet.
By the way, I read this post as I was trying to track down some clue to the most frustrating aspect to the game. And that was the fact that I could not "win" the scenario. No matter how badly I kicked Dread Lord butt, my little Terran space ships always had to run off to the pocket dimension. I found it depressing and was about to come complain and tell you guys I am
I don't think the problem is the rapid colonisation so much as the initial range and the map sizes. In the original GalCiv, you were pretty much limited to the neighbouring sectors until you began advancing the propulsion tech tree, even a small map size would leave around 25% or so of the map unreacheable. In GalCiv 2, on a medium map all but the far corners are reacheable from the beggining. You could achieve a slow down simply by restricting the range further (perhaps adjacent
I wonder how many sales were gained through the whole Starforce fiasco? Kind of backfired on them I bet. I reckon there'll be a fair few people went and downloaded the pirated version thanks to their link, then went out and bought a legit copy for the patches. Reminds me of the old shareware model - get a cut down version of the game for free, but you need to pay to open up the full content.
If you buy a used copy of Battlefield 2, I don't think you can even register an online account with the same key if someone else did that. You would have to have the account it was registered under as well. There's an easy way around that though. EA will replace the game (with a new serial) on reciept of the complete original packa