1) Definitely should be a slider to select how common these planets are. 2) Random atmospheres would only be subject to the materials in that solar system as it forms so - unless there are some exclusionary factors, total randomness is "in." Look at our solar system, Sol. 3) Not sure on this one. AI doesn't like low Planet Quality that turns into higher? Sounds like a future AI update.
DavidBeoulve
The custom opponents allows you to set how Good or Evil they will lean towards. It's the last screen, I believe, where you set their AI levels, CPU usage, finance levels, etcetera. Truly a most wonderful feature. I immediately created four races from my Sci-Fi stories and watched them all behave rather predictably. Apparently, until I relearn playing the early game (which is vastly improved and requires new strategies), I now suck as a leader of my old custom race for the same
Mmm, 2nd thought - what we're missing from the old method is the "fire and forget" aspect. You could just manage sliders and these agents handled themseleves invisibly. Now it's an active aspect of the game, where you have to choose where to put them and what to put them on (I noticed the AI left agents on non-valuable resources longer). So if you miss being able to adjust sliders and forget about it, this new mode simply won't appeal to you. If you enjoy crushing the productio
Actually I found it takes less time to reach higher espionage levels with agents (having 3 in a civilization) than the old way. True, I found it a tad odd, somewhat tedius, but once I saw the benefit I deemed it cool. It is costly to build agents fast, however, and you can't "info creep" the AI by spending a little espionage money on EVERYONE. Honestly, it's more realistic in a sense because you have to manage who you put where, though the agents being able to teleport anywhere
I wish asteroids were in open space, not just around stars. Ooooh... you want to get beaten up by all the Astronomy minors out there.
Ahh, answered a question before I knew I had it.
While I've had several hiatuses where I haven't played Galactic Civilizations II, I've always come back to it. Supreme Commander Beta sure put a dent in it, as did my stints in the most excellent Medieval II: Total War, Company of Heroes, and the serviceable Battle for Middle Earth II: Rise of the Witch King. However, playing Dark Avatar yesterday, I can say it's vastly improved. Gone is the planet rush, gone is the "Let's use diplomacy as an 'I win!' button!" This game is real
All right, I'm sorry, but this truly reminds me of "War of the Worlds."
Just be sure to add a link to more info when pimping cool products. While I have two computers and might get this, I'd prefer the bulk of GalCiv2's website to be, you know, GalCiv2 stuff. Just the intro text and a screen shot and a link to more info is better.
Actually this is easy enough. I have two questions: 1) How can we avoid overwriting each other's ships? In other word, if I want to add a lot of custom models, how do I do so without doing it by hand every time? Here too, if I do add these custom models manually, that means that I can't download SHIP files other people have made using these custom models and expect them to work unless I used the exact same naming convention in the XML. Fhew.
Nice ideas guys -- I'd love to see the mods you come up using this (if it gets added, though they have a lot on their plate and I won't pretend to know what's most important -- not out of fan service but because I'm not them ).
So your game isn't running -- but this game is just like it? How do you know Stardock actually delivers on bug-fixes and content addition. Work on the support forum threads to get your game on.
Thank you guys! The Drengen AI (at one notch above "normal") suffered a crushing defeat when the Iconians(?) allied with me (I had wanted the Altarians to) and I played "America after Pearl Harbor" and churned out battle cruisers (large hulled ships) with a lot of firepower, enginges, and no armor and raced over the map (the AI doesn't account for "Gigantic Galaxy" sizes well pre-1.1 beta patch), smashing the Drengin military and then following with troop-transports that could outrace
I can't use this page -- it's too wide Can you please edit your posts above?
Ah, my thanks. Advise on how to get "Normal" AI to have "Close" relations with you?
Read the developer docs, blogs and interviews. The AI does not cheat. It caused them many headaches getting it working right while doing that -- no shortcuts.
I know this is a really stupid question and I hate putting my name to it -- but the Tutorial on Diplomacy doesn't touch on how to create an Alliance between yourself and other races. I assumed that both you and the other race had to have the technology, so I gave the Altarians the "Alliance" technology and they are "Friendly" with me -- still, no option. How do I form an alliance, or gaud them into it?
That's far to much. Just take a cargo hull, fill it with sensors and place them at strategic points, cheap and effective. I love that idea.
Daemon Jax: Describe how you use Military Star bases. I put them up and add some basic offense so they're not sitting ducks and then add "assisting" weapons that help ships in their area fight. However; it seems difficult to get the AI to actually engage in battles at this location more than a few times, so I need to build more (than one on one good spot). What is your strategy? Weyrleader: How do you keep the Drengin from realizing you are a threat