lwarmonger

lwarmonger

Joined Member # 2414504
1 Posts 72 Replies 448 Reputation

Yeah, after my first two games with the beta, I stopped using the Torians and the Thalans as AI's, simply because they completely dominated everyone else (especially the Torians). Population growth bonuses definately need to be tweaked, or at least offset by corresponding disadvantages.

28 Replies 28,711 Views

I agree. This is an effect that can be really unbalancing on the game, and it is one that should definetely be made optional or done away with entirely. Having three mid-sized empires surrender for no good reason to random civilizations right in the middle of the game both makes no sense and detracts from the enjoyability of the game.

36 Replies 23,234 Views

Hey, I've noticed this with three games now playing the 1.1 beta. I cannot have peace. It doesn't matter what I do, most nations are going to attack me pretty quickly. The AI setting is intelligent, however it doesn't seem to matter whether they can actually reach me or not (much of the time they are across the map with several empires in between)... they still declare war on me anyways. This hadn't happened in 1.0X, so I think it is new.<br

2 Replies 4,696 Views

While I don't think that Homeworld would be that applicable (it is far too decoupled from the planetary aspect to really work with GalCiv), I think that a Babylon 5 mod would be pretty neat.

14 Replies 9,581 Views

I concur with the gentleman above who said that our debt limit should be based off of a multiple of our tax income, with the added caveat that it not be based off of revenue but off of the tax base (the amount of money one would get if the tax slider was moved to 100%). This would keep it both stable, and add realism to the degree to which you can go into debt given the size of ones' economy.

130 Replies 139,767 Views