Adjusting the starbase module system to mirror the trade route system sounds like the most promising solution I've heard yet -- not to mention it's not such a massive departure from the game mechanics that are already in place, meaning there is at least a faint hope that it might one day be implemented. I'm going to try moving the rally points directly onto starbases in construction to see if that eases the pain a little bit.
HawkUnit
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I realize this subject comes up with some regularity on these boards, but according to my search, the last similar thread was in July. Being the big GalCiv advocate that I am, I feel like it's my duty to state once again, for the record, that the current starbase construction system brings a lot of headaches to a lot of people. I have to confess that organizing vast fleets of construction ships to streamline my empire's economy is neither fun nor believable. When you have starbases with
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