HawkUnit

HawkUnit

Joined Member # 2413296
2 Posts 2 Replies 165 Reputation

Hey folks ... Joining the unhappy ranks of the /nosound crew. Also an owner of a A8N-SLI Deluxe motherboard running onboard sound (Nforce 4). Tried a lot of the solutions in here to no avail. Going to throw in the towel & return product.

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Adjusting the starbase module system to mirror the trade route system sounds like the most promising solution I've heard yet -- not to mention it's not such a massive departure from the game mechanics that are already in place, meaning there is at least a faint hope that it might one day be implemented. I'm going to try moving the rally points directly onto starbases in construction to see if that eases the pain a little bit.

14 Replies 8,731 Views

I realize this subject comes up with some regularity on these boards, but according to my search, the last similar thread was in July. Being the big GalCiv advocate that I am, I feel like it's my duty to state once again, for the record, that the current starbase construction system brings a lot of headaches to a lot of people. I have to confess that organizing vast fleets of construction ships to streamline my empire's economy is neither fun nor believable. When you have starbases with

14 Replies 8,731 Views

Hello! Just picked up a copy of GalCiv2 Gold, after having a brief career in GalCiv2 a while ago. I am needing a little strategic advice. I understand that there are several viable strategies to achieving galactic domination (one of the most endearing qualities of the game). After playing a few campagins, my style seems to involve pouring my entire economy into research and economics in order to secure an advantage before I start fielding a fleet to start expanding the borders. The prob

17 Replies 6,279 Views