Visibledark

Visibledark

Joined Member # 2411370
4 Posts 60 Replies 2,177 Reputation

I agree with what the above posters said (#3-#7 as of now). The point where I agree with the OP is that there should be put some kind of limit on how many buildings of the same category can be built on one planet. I know this would lead to problems (what to build ) on the higher class planets (like 16+), but could be circumvented by implementing a decrease in efficiency. Just for ex

53 Replies 28,019 Views

Thanks for the impressive work, guys! I love GalCIv II since its initial release. As said before, it's worth every penny. Actually it's worth at least 2 times the amount I paid for. Imho the sites & magazines should do a 2nd review - the list of things fixed, changed & improved since 1.0/X is endless...

97 Replies 132,241 Views

There is no territory in Space you could possibly control. It makes no sense at all - there is no way to control a vast amount of pure nothing. To get you an idea about the non scaled distances we are talking about here (one parsec is app. 19,173,511,600,000 miles from one side to the other), go to Link . Tell me how it would be possible to control even a very small part of 1 parsec <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" bor

3 Replies 5,507 Views

Hello Calactic fans. What can i do. It takes about 1 minute when i save the game. Also the quick save functions takes such a long time. What can i do? I use the last update of GalCiv2. What kind of system you got (CPU, Memory, Harddisk, Pagingfile size)? Are you sure your Harddisk is defragmented and you have at least 5-10% free space on i

4 Replies 3,067 Views

I don't think Dyna was serious about that. Just share a few harmony crystals with us and everyone will be pleased again

34 Replies 18,038 Views

Playing the first scenario of the campaign on normal the Drengin only ever built M-01 Defenders. Seemed a little ineffective. Time to move up the difficulty. Play at least on challenging or better on tough.

65 Replies 59,150 Views

- the Terrans and Drath did rather poorly in colonization phase... they didn't build colony ships sometimes for long periods of time when there were still plenty of planets in their vicinity unsettled. Also, I saw both of these races discover a resource and then send 5-6 constructors to it when they should have built colony ships In 1.1 the

26 Replies 12,762 Views
Reply to repairs in Game Talk

am I missing some ways to speed up repairs - some magic tech? What you can do to speed up rapair a bit apart from moving your ships to planets is chosing the rapair ability for your custom race or build the microrepair bots trade good.

10 Replies 6,938 Views

Same here, and btw is german language yet implemented in the patch ? I don't think so. Paradox - the publisher for europe - is reponsible for that part.

88 Replies 129,207 Views
Reply to Patch in Game Talk

Frogboy wrote in the full change log thread (in the journals section), that it will be released within the next 24 hours.

22 Replies 10,160 Views
Reply to Patch in Game Talk

Don't install it. It doesnt seem to be rdy yet. Someone else and I already replied it the Full Change Log thread. It says 1.1012 in SD Central, but the 1.0X gets installed. Better wait for another few hours

22 Replies 10,160 Views

Thats what happened to me too. It also isn't possible to upgrade to beta-4b anymore (I did a fresh install and was hoping to be able to upgrade to the beta).

88 Replies 129,207 Views

I never knew the English language could be mauled that badly until now Truly horrible. I had a headache after reading it. Apart from the obvious struggle with the language ( no problem with that, I hope at least you also are no native), structure and correct manners, he missed out to put some sense in his p

34 Replies 16,256 Views

#19 xflukex wrote: [...]Btw, I just got an Influence victory yesterday on Crippling beta4 on a medium sized galaxy in just 2 years and a few months. I culturally overtook the freaking Yor, I lost 0 ships and fought 0 wars and traded 0 techs and built 0 influence starbases had a lousy starting position. So yeah, I am still not imp

53 Replies 29,155 Views

So with the 50% tax at the beginning I still get about 85% approval. Your race must have some insane morale bonuses. I play as the Yor and my aproval drops to about 37% if tax is set to 50%.

11 Replies 10,452 Views

Actually I selected Pop Growth in the abilities tab for my first game just to make the switching from the earlier version a bit more smoothly. Unless you got 100% approval (+100% pop growth) it is barely noticeable - the racial bonus is applied afterwards. I don't have much experience yet, but I wouldn't say it's too strong now.

14 Replies 10,040 Views

I'm really enjoying the new version, too. Especially the blind exploration mode rocks. Still playing my 1st BETA game - the defeat is in sight. Started as the Yor on a medium map with the Drengin, Terran and Altarian, all on intelligent. After the initial building up phase the Drengin started to declare war... on ALL civs, one minor included. The Terran have been wiped out quickly by the Drengin - they fell back in military t

16 Replies 14,600 Views

I think the pop growth change in 1.1 will do a cap on colony rushing. Brad already wrote about a game (1.1 BETA) in which he overexpanded and crippled his eco.

12 Replies 8,717 Views

Great news! You guys doing an awesome job there. I wish your game was reviewed once more after the final 1.1 is out. Eventually you'll get even 100.1 out 100 points Avatar Draginol wrote: So you can't easily tell how vast someo

28 Replies 43,243 Views

They capped the Eyes of the Universe wonder for a reason. There were severe performance hits if you saw most of the screen including lots of fleet / ship movements. Imho they should scale the effect of this wonder depending on the map size - On the larger maps it's ok to have a higher limit, but on a tiny / medium map it's just ridiculous to have a sensor range of e.g. 30 parsecs. Also if this wonder becomes more powerful, the build time / pr

10 Replies 7,862 Views

I had the same idea like ben_sphynx. Don't know if you are familar with .bat files, so I give you a short description of what to do: Copy the prefs.ini file and create 2 new .ini files. You edit those 2 files: one for window mode named prefs1.ini, one for full screen named prefs2.ini. The files stay in the [system drive]:\documents and settings\[your name]\my documents\my games\galciv2 folder. Then you create 2 .bat files (just open a new .txt file and save it under .bat) which

6 Replies 4,598 Views

It functions as you said.Well if it's not a bug this thing needs really to be changed or "fixed". In connection to that I noticed another thing. If YOU sell a trade good to another civ, the raw numbers in the abilities tab of the particular race stay the same. I guess the actual effect of the tr

14 Replies 9,595 Views