Shamer12

Shamer12

Joined Member # 2411155
1 Posts 4 Replies 32 Reputation

New features I like most: Varied planetary conditions (very original I know ) but seriously anything that changes the current default alien-races-are-oxygen-breathing-earth-like-gravity/environment-loving-humans-in-disguise setup is a move in the right direction. Make it as varied as possible - that would foster entirely new approach to colonisation and will put terraforming on the map (now a dea

93 Replies 64,485 Views

Greetings all Ever since the initial release there is this ting that just keeps haunting me. Despite the fact that I’ve enjoyed the game immensely I didn’t like all the default races. Just couldn’t see their individual character very well I guess. Hence, some of them (…..) ended up in a "disable" bin pretty much every game. Now, I know that people have done it and the relevant mod is included in the upcoming update, so how difficult will be with 1.2 to mod the major/minor races (portraits,

1 Replies 2,081 Views

Why is it compulsory to be in the UP? Because evil races get a huge advantage in most respects, an advantage that is (theoretically at least) toned down by the penalties they incur in the UP. If there were no penalties for not being in the UP, then there would be no penalties for being evil and as we've all seen there

25 Replies 14,627 Views

Greetings all. Tried searching through forums for anything else related to the United Planets idea to no avail so I think it's ok to post it here. First of all, can any1 explain to me what's behind the idea of having United Planets body as a default? Ok it probably makes sense if you strat the game with political situation and layout predetermined. But if you start from the scratch... I find it a tad unrealistic if not ridiculous to start a

25 Replies 14,627 Views