Rogue Metro

Rogue Metro

Joined Member # 2408639
24 Posts 142 Replies 292 Reputation

Rouge Metro: I know it looks that way, and I appologize that alot of these things have gone un-tweaked until now (when we finally started to feel their pain of their bite), but there was never a time set aside for focusing on JUST UI tweaks. Many of these items were noted, and planned to be fixed, but always got overwhelmed

106 Replies 125,981 Views

The position of the sliders have only a vague resemblance to the numbers they are supposed to represent. Especially if you lock some the move the sliders around then un-lock and move them. You CAN actually move the slider to the right and have the % go down. Because... Well just as

20 Replies 10,821 Views
Reply to Random Ideas in Ideas

2. For custructors, it would be nice to basically have markers on the map in whatever order you want. Then constructors would auto launch themselves and go to the next marker in queue. We would also need the ability to queue up the same spot more than once because we will want to upgrade the starbase first. If the space is empt

4 Replies 4,738 Views

Sitting here re-reading my UI goodness that will soon be given unto me (and drooling madly) I am curious though as to why these things have been brought up before many times in the forums but ONLY got changed/addressed when it affected someone at the Company? Especially the Auto-Focus... This apparenlty annoys 100 people but it doesnt an

106 Replies 125,981 Views

You say that even when the very post above yours tells you that you can infact easily launch ships when they are built. I think he means automatically takes the ship OUT of orbit and parks it next to the planet Automatically. IE: Not having the player click anything. <img src="http://images.st

9 Replies 6,664 Views

I see our focus on UI issues is a good thing The game is 99% UI manipulation. Where as something like WC3 (WarCraft 3) is 75-99% manipulating the units one the main screen to play (the rest being minimap hits and and some other minor things), GalCiv2 is 99% manipulating screens and sliders etc to p

106 Replies 125,981 Views

That or if you do have a job you won't for long due to the time spent playing this game

12 Replies 7,416 Views

There are a lot of ships that are slightly asymmetrical. This might be annoying but as long as you can still blow stuff up I don't mind

4 Replies 2,146 Views
Reply to Save Games in Game Talk

I thought that re-saving would just OVERWRITE the old save game with the "new" save game format but apparently not.

3 Replies 3,726 Views

Let's say I am running 1.0x and I update my GalCiv2 to 1.11. But i have an old game that i am doing really well on, and don't want to start over with. Is there a way to "optimize" that save game by re-saving it as something else? I know that in 1.11 it does not take full advantage of the savegame "tweaks" when loading an old map. But if i save it as something OTHER than whatever it was before (IE: Game 2.sa

3 Replies 3,726 Views

I have made some tweaks to the Civ Manager screen to make it respond a lot faster when switching from planet screen and back. The changes I made will also fix this. <

25 Replies 23,777 Views

Just edit one of the Scenarios. You can do all sorts of stuff with them. You could have 8 vesus you ifin ya like it like dat! Hope that helps!

6 Replies 8,363 Views

Lets say I go into the Civ Manager and then sort by Projects being built. I then click and goto the first planet in the newly sorted list. Is there any way we could get it so that hitting Z or X (or Clicking Next or Previous) would take us to the NEXT/PREVIOUS planet on the SORTED list according to the Civ Manager? That would save having to reload the Civ Manager after each planet and then going back in. Th

6 Replies 4,788 Views

When you reach the end of the tech tree in something (Say Sensors) any extra tech overflow is wasted. Normally it would be applied to the next Tech but since you are at the end of a branch, It just gets eaten So I guess the moral is to adjust your sliders right before hand

3 Replies 3,699 Views

Your big blue text always looks like you're shouting. Just easier to read on larger desktop settings

25 Replies 23,777 Views

2) Sometimes completed ships and empty planet queue icons fly by on the right side of the screen (top to bottom) even when on the planet/ship design/colony management screen. Which is an indication that #3 below is happening. Should Read: (Bottom to Top)

25 Replies 23,777 Views

Same goes for ships. Something that's 1700 bc, will net you like 44 BC. Wow I should really think before I post 900 times.

9 Replies 6,266 Views

27 / 1600 = 0.016875 or 1.6875% or 98.3125% loss of value Like buying an American Automobile and driving it off the lot...

9 Replies 6,266 Views

Oh and the 1.11 actually is slower for me when saving and loading that with the Mememory test build 13. But that may be because i am using a savegame from the Memory test Build 13.

25 Replies 23,777 Views

1) Sometimes on a big map with a lot of planets, when producing a lot of ships or having a lot of planets with completed planet queues, the Information Icons on the right DO NO SHOW UP. This is incredibly annoying because I HEAVILY rely on the completed Icons that run the right side of the screen. And I thusly have to go through the NOW SUPER SLOW Civ Management screen (since 1.1), click a planet, make it build something, then wait another 2 minutes

25 Replies 23,777 Views