I suspect that very few percentage of players frequent these forums. Those that do are likely the more dedicated and hardcore players and would easily fall into that 5% range. Besides, how many people hit CTRL-N when they make an early mistake or get a bad start location and don't consider it a loss. I've been known to do that.
VillageBC
Perhaps an option where the player gets to choose the aggression of the AI, or randomize it just like you can galactic creation. Personally, my experience has been the AI is very aggressive on any level of map I've played on. But that could be because I just don't build military till required to. Tough setting, so no gimped AI either.
I agree/disagree, I don't think the techs are bad. But you do have to be very careful how you research them or you'll cripple your development. I typically will not research expensive buildings without the appropriate industry capacity to build it in a relatively quick time. So, if I'm going to be needing some expensive morale/economey buildings, I'll be building manu/industrial sectors first. Also, while those buildings are upgrading I'll be researching a tech line that does not result in
I had a similar thing happen to me when I accidently set the resolution to something higher then what my monitor could display in windowed mode. Took some work, but I found the text for the button, and where you actually have to click were not lined up. Eventually I manage to find where to click to drag the resolution slider back to what I needed. Good to go from then.
For me, I find that 3 factories on each Res/Eco world to be about the best balance between build time and cost. I do however make it a point to research better factories before I tech up the buildings to keep the build times resonable Usually shooting for manufacturing centres. I haven't found a significant enough advantage to industrial sectors to justify the time it takes to build them. Once the planet is upgraded to stock exchanges or nlc's(typically play neutral) then I will buil
I say it's a feature... Because I wish to use it and I don't want a patch to take it away.
I've switched to very slow for research in my last couple of games. I quite like the difference it makes, advantages are more pronounced. You can't let yourself fall behind too far and catch instantly up. Need to pay attention to your neighbours and make sure they don't end up with some weapons you won't be able to cope with if they come knocking.
Typically I research beam, up to Laser II... Since I can then throw on 2 lasers for planet defenders. At that point I have a good idea which way my immediate neighbours are heading and pick the optimal weapon path. Maybe it's because I play a non-aggressive style they are typically building defenses for other AI's weapons. Leaves me pretty clear to travel up the beam path unopposed until later. By then it's usually too late for them to adapt.
One thing I haven't seen mentioned: The AI's will send colony ships with 50, instead of 500, on them. This allows them to keep most of their population for tax purposes and since you need population to have good population growth, maxes out the pop growth too. That's generally how I colonize planets
Your scout has a weapon. When you try an occupy a square with another ship already in it, you are prompted to attack. I get the same thing if I've accidently put a rally point that has a trade route running through it. Every now and again, it will prompt me to attack the freighter if the timing is right.
Bump - Magic - Be Seen
Often, when I load a saved game it will be missing letter's/numbers while playing the game. Example, GNN news reports a fighter built it will look something like so... (Underscore to represent the blank portion I see) F_ght_r Gnat Bu_lt on Altar_a It is always consistant missing the same letters/numbers through out. Which makes the spending slider's a pain to use. If it isn't showing 5 that day, anything that is 50-59% will
A reboot helps on some machines, on others like mine and a dozen more, I reboot is a waste of 60 seconds. So, a reboot didn't work, or are you just not willing to try it?
Different AI's prioritize different aspects. Near as I can tell anyway. I'm usually capable of rushing good align AI's with Planetary Invasion. But the Drengin, almost always beat me to the punch and get some guns in space for my defenseless Transports.
Would you like a hanky to cry into?