Cartier109

Cartier109

Joined Member # 2407840
1 Posts 13 Replies 84 Reputation

If you never build morale buildings, then how do you keep you people happy AND have enough people (farms) for a broad tax base? I usually build two moral buildings for every farm.

121 Replies 28,303 Views
Reply to Obliteration in Game Talk

Sun Crusher...the Star Wars thing that could blow up star systems was called a Sun Crusher. It used a resonance torpedo to cause a star to immediatly explode into a supernova, thus obliterating the entire solar system...I too would love to harness a power such as this...we need more permanent devastation weapons in GalCiv...Mwahahahaha....

11 Replies 8,008 Views

I think in order to have added value to the sensors tech line, they need to have an effect on the plantes as well. Nothng huge I mean, but I would like to see some extention of visibility surrounding the planets as I research higher up in the sensor branch. What do you think?

8 Replies 8,234 Views

I think in order to make sensors truely cost efficient, they need to make it add to the sensor radius of planets as well. It would have to be huge or anything, but more so than the tiny donut of visibility that surrounds planets now.

12 Replies 9,108 Views

yes, since "demonic" would mean "having the qualities of or relating to demons", that would mean you civ is quite evil...honestly, does no one think vocabulary is fun to learn anymore?

6 Replies 5,284 Views

I concur whole-heartedly with the nessesity of improving the planetary invasion battles to seem more "realistic" for the time period. What advanced civilization is ever going to merely resort to a simple pitched battle a la the ancient Greeks? We don't even have that today, much less 225 years from now. And while implementing this would be quite a bit of an undertaking, I feel it would be more feasible to have it be in some manner of update, rather tha

12 Replies 7,190 Views