Hm. I do have DA installed, but I guess the new combat system doesn't apply to the original campaign? That's kind of disappointing -- I would have expected that, after upgrading to DA, everything would use the DA combat system??? Anyway, I'm done with the campaign now, and I'm not about to replay it just so the Dread Lords can kick my butt even harder than before -- plus, the campaign just wasn't that great (except for the Apocalypse and Deception missions!) I definitely agree,
darkviking
OK, I'm sure this has been discussed before -- but I wasn't around then, so I'm hoping someone will indulge me... So far I've only been playing the GC2 campaign -- no DA, no sandbox games. I'm stubborn that way. It pretty quickly become obvious that the easiest way to beat the Dread Lords is with stacks of 4+ small ships. In every campaign game starting with "Apocalypse", I've consistently been able to take out even their Frigates and Battleships at a cost of only 1-2 small fighters
OK, I'm definitely NOT one of you uber-players who laugh in the face of anything less than Painful difficulty. I play strictly on "normal", and I had a really hard time with the SIEGE mission. But APOCALYPSE was, I think, pretty fun. I started by colonizing everything in my little corner of the galaxy, and some of the other races were able to grab most of the planets near the middle of the map -- making them work as a "buffer zone" between my worlds and the Dread Lords. It too
Overall, this seems really well-done -- kudos to coders and writers both! But it really hurts my head to see the word "parsec" being used to describe an area of space. A "parsec" is a measure of length , not area or volume -- so the current wording is just as wrong as saying something happened in "a small mile, measuring a mere 4x4 acres"... According to wikipedia, 1 parsec =~ 3.