Caedwyr

Caedwyr

Joined Member # 2406948
2 Posts 4 Replies 84 Reputation

Would it be possible to include the weapon/engine/defense/modules as jewelry pieces as well. There's another mod in the libary which turns all non-jewelry components invisible (to help with custom hull models) and it'd be nice to be also able ot use standard models and decorate them with normal components as well.

317 Replies 752,463 Views

I have to say, I did enjoy playing a hotseat game in Moo2. Another multiplayer mode I've enjoyed for turn-based games is Email play. Each person can play at their leisure and get the most out of each turn without driving the other person up the wall waiting. A combination of other multi-player options, and being able to switch over to an email game is also a nice feature I've seen done before.

616 Replies 3,183,972 Views

Remove hardcaps in the game engine on things like number of worlds, map size, number of techs, civilizations, etc, and pretty much any other place where you'd have a hard cap on. From previous modding experience, I know that engine hardcaps on the number of slots available is one of the most restrictive and annoying things when modders want to be extra-creative Also, turrets for ships and weapons platforms would be another cool thing to see And, if it isn't already possibl

16 Replies 12,737 Views

I've had a fair bit of experience with modding and modding communities, particularily with the Baldur's Gate 2 modding communities. One of the issues that seem to crop of frequently when people want to do something is "Well, we'd like to do X, but its hardcoded". Much of the higher level modding ends up involving lots of little tricks to get around hardcoded features. In order to make Galactic Civilizations more mod friendly and to extend its lifespan accordingly, I have a few suggestions.

0 Replies 2,532 Views

I've had a fair bit of experience with modding and modding communities, particularily with the Baldur's Gate 2 modding communities. One of the issues that seem to crop of frequently when people want to do something is "Well, we'd like to do X, but its hardcoded". Much of the higher level modding ends up involving lots of little tricks to get around hardcoded features. In order to make Galactic Civilizations more mod friendly and to extend its lifespan accordingly, I have a few suggestions.<br

1 Replies 3,424 Views