Seth Gaines

Seth Gaines

Joined Last seen Member # 2406726
63 Posts 132 Replies 188 Reputation

I think that must have been it. I've just never noticed the minors getting into the act before. Usually they hang around doing nothing until mid-game, when everyone beats them up and takes their planets.

4 Replies 4,462 Views

The problem I've had is that when I upgrade my flagship, it stays at 0 xp. I've done this twice since I started paying attention to it. Once again, why not just have it be immediate?

8 Replies 10,882 Views

The Captain's Log anomaly does absolutely nothing, in either game. I think the problem is in the description, where it says that when you upgrade the ship, it will gain experience. Why not just have it gain a level instantly? It can't hurt, since the flagship has no weaponry, and even on a gigantic map all the anomalies are long gone before any other ships can survey.

8 Replies 10,882 Views

I noticed on the latest build that minors now declare war a LOT. And on everyone. Is this because their AI has changed? I also noticed a lot of major powers going to war with me because they were paid to do so. Is this related?

4 Replies 4,462 Views

Here's another thing that I just noticed. The little range limit on the zoomed-out map is all screwed up. Although I can send ships more than halfway across the gigantic map, the grey line for range only goes about two sectors from my planets.

7 Replies 12,270 Views

Aha. That is actually a lot more balanced. Here is another serious issue that came up after I posted. The Korx declared war on me, and three of their heavy fighters attacked one of my maxed-out starbases. They plinked away at it, the starbase fired back and did 34 points of damage, without destroying the fighter. The same fighter took 30 points and then 59 points the turn after. They killed two starbases, and the ship defending the planet, with no loss.

7 Replies 12,270 Views

First off, the Dread Lords still show up as an opponent. I had disabled them on a previous game, but I guess it doesn't stick. Second, the second medium ship hull from the top is screwed up. Try to put things on the little nose wings, and they show up on the back. If you had something on that spot before, it is replaced. Third, when I chose neutral, the red tiles on my planets did not become available. However, a class 12 world showed up as class 20 in the colony view, even

7 Replies 12,270 Views
Reply to Plague Cure in Dark Avatar

I got the plague once early in a game, and it basically ended the game. My economy collapsed, I couldn't research the cure, and when I pumped my taxes to 100% to get even minimal research progress, half my empire revolted. Bleh. I had very slow research on. One other thing: The plague event came with its own little movie of a small ship flying over an ocean. It was nice, but had nothing to do with a plague.

9 Replies 7,964 Views

It seems to come and go. The first two games I played, I saw NONE. Then my next game had bonuses everywhere. I even found a 7x industry, 7x research, 1x and 3x food, 1x morale world. Unfortunately, had to quit that game due to the bug that meks the Dread Lords show up as a starting race.

29 Replies 33,617 Views

I recently turned down the anti-aliasing to 2x, so that the video wasn't all choppy and laggy. Now the map grid will not display properly in the zoomed out view. Some squares will show up, but in some areas either the vertical or horizontal lines go away (never both). Makes it very hard to navigate on the large view. Is this a problem with the anti-aliasing, or is it a problem with DA that I only just noticed?

2 Replies 4,338 Views

No, I didn't intend for it to expire, I just couldn't think of anything better at the time.

22 Replies 12,416 Views

I would have no problem at all with a selectable level. Want none? Want a ton of them? Then just pick and play. That should work fine. If the AI needs tuning to be able to play well with them, then please do so. I have found planets before where the AI had the starport on a research bonus tile, and the research facility next door on an influence bonus tile. It seems to use manufacturing perfectly fine. On another note, how about a starport bonus tile? Perhaps: 'Precursor alloys

22 Replies 12,416 Views

In my only game so far, I researched far enough to get fusion generators. I don't understand the point of these. Unless you have a very large planet, with a ton of factories, the bonus is tiny. It's better just to build another factory. Or am I missing something? Is the weak fusion generator just a placeholder that you build so that it can get upgraded later? I got to it fairly late, and only had one halfway decent planet with a free square. I suppose once the bonus got to 50%, I could sc

9 Replies 3,952 Views

I played in a gigantic galaxy, got up to about 20 colonies, and never saw a bonus tile. That's a little ridiculous. I hope that if, in plain old GC2, I get a lot, the AI is also getting a lot of them, and using them correctly. I don't see any balance issue to that. Sometimes you get lucky, and sometimes you don't. Right now, I have about 15 utterly bland planets, all identical (plus 5 largish bland planets). Where will I build my manufacturing capital? Who cares, they're all the same. I

22 Replies 12,416 Views