lingqi

lingqi

Joined Member # 2401894
4 Posts 6 Replies 69 Reputation

+ Sensor range capped at 15 tiles. Significant performance issues if it gets much bigger than that (> 1 sector) sigh... if it's technical limitation, I suppose it can not be helped... guess i will have to live with fast ships on "autoretreat" on the other hand, is it at least possible then,

223 Replies 115,461 Views

This is already in the game in the options menu, its a slider. my bad on the autosave. i kept looking for it and kept missing it. found it now also sorry guys for posting twice. the two comments do not show up under "my posts" so i had no idea it registered. - and i can't edit it to remove

223 Replies 115,461 Views

more feature suggestions... for whatever version they might come out * configurable autosave - can elect to save every turn, every other turn, or whatnot. losing 4 hours (but only 6 turns, so no autosave) is not fun * upgrade / destroy options for a fleet. as it is now i can either upgrade all ships of the same class, or i have to spread them out and upgrade individually (while upgrading they can not be in a fleet. same tedium if i want

223 Replies 115,461 Views

more feature suggestions... for whatever version they might come out * configurable autosave - can elect to save every turn, every other turn, or whatnot. losing 4 hours (but only 6 turns, so no autosave) is not fun * upgrade / destroy options for a fleet. as it is now i can either upgrade all ships of the same class, or i have to spread them out and upgrade individually (while upgrading they can not be in a fleet. same tedium if i want

223 Replies 115,461 Views

It seems that Virtual reality centers have morale bonus of 40% but the previous technology, Zero G arena, has morale bonus of 45%. the governers automatically upgrades (and there really isn't a choice - on a 16x16 map there must be over 200 planets I control at this point, no governers would just not be realistic), so in the end the morale bonus is LESS than previously.

2 Replies 2,891 Views

Every now and then a ship would get "lost" in the stack and when you try to create fleet with, say, two ships, it would come back without an error message but one of the ships will be a "size 1 fleet" and the other one will just sit there. At this point that extra ship that's not in the fleet can not be used in any other fleet. Current workaround is to save, exit, and reload. it seem to be a ship list addressing problem.

1 Replies 2,623 Views

After the "Eye of Universe", every ship's sensor range gets set to 15, including ships I specifically design to have more sensor range (with enough miniturization, you can fit about 15 or so sensors on your huge hull making the range about 33 or thereabouts.) This is really a pain on the huge 16x16 galaxies. My ships have a speed of 50 but can only see 15 spaces in front of them.

3 Replies 3,348 Views

When you move your ship to some place far away, and then gift them to another race, the "cleared" area of your ship's original sensor remains visible forever. The same thing happens if you have a ship done in a planet for the next turn (bought, say), but after you press the "turn" button your planet is invaded and the said ship magically disappears. you also have "eternal vigilance" on that planet in the domestic page, the sli

0 Replies 1,807 Views