My review for galciv2 just got posted on gamefaqs. Check it out and tell me if you agree. http://www.gamefaqs.com/computer/doswin/review/R106305.html
Chris Mosier
I can't find an update log for what 1.31 changes, but I can find logs for every other update through 1.2. In the downloads section, next to the 1.31 announcement there are 3 links leading to patch notes, but none of them are the notes for 1.31. Where can I find the notes for this update?
That has to be it. I'm running version 1.2. Thanks!
Multiplayer, even if it's only available through a LAN.
When I load a saved game and finish the current turn, the next turn generates 0 income and does 0 research and 0 production. It won't be until the turn after that when my economy starts to work again. Is there a known way to fix it?
What about my second question, about the tech Starbase Conquest Strategy? What does it mean when it says that your starbases can be appointed flagships?
What exactly does it mean for a ship to be your flagship? What does the tech that allows your starbases to be your fleet flagship actually do? How do you designate a ship to be your flagship?
Buy colony ships instead of waiting for them to finish building in the early game. Make sure your industrial capacity is at 100%, or as close as you can get to it.
The only thing missing in your post is what actually fuels the economy. I understand that factories dont give you extra production and labs dont give you extra research, but only the capacity to spend more on both. But what are you spending? Where does the bottom-line fuel for the economy come from? Population and tax rate? Does having a factory + a market district give you more production than a factory alone? The e
The dreadlords destroy my new ships before I get 2 turns to move them, and I don't even know where the stupid planet I'm supposed to conquer is. How is it possible to beat this level?