[quote]As it stands I would only like to see hotseat, as this feature wouldnt take all that long to implement and in fact can already be used with either a lil cheating or a few changes to the scripts. [/quote] I've read elsewhere in the forum that hotseating would take longer than tcp/ip to do, although no reasons were given. I can guess at a few (having to remove control and sight of the other players units on turn change being one), but on the other hand, there would be no need for a
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