this is already simulated..it's called HITPOINTS..that's why a smaller hull ship blows up faster then a big ship. because if you hit a car with a cannonball you'll destroy it much faster then if you hit an aircraft carrier with the same cannonball...a grenade inside a car will destroy it completely..same grenade in an aircraft carrier..will just make a hole. This is already simulated (as I said.) <a href="https://www.stardock.com/products/sdcentral/" title="Posted via Stardock Central
jmayor
guns=mass drivers...think about it a tiny hulled ship vs a large hulled ship...if you hit a car with a cannon ball and then a large aircraft carrier with the same cannon ball..which one is going to have the more total damage by the same weapon? your idea makes sense but not how you present it. the smaller the hull the more damage the bigger the hull the less total That's what HITPOINTS are simulating and why a HUGE hull has so much more HP then a TINY hull. so in essense your idea is already
I'm a newb to the game, but have been enjoying it immensily. But one question I have is building structures like labs, factories, etc on a planet. what I've been doing is at the start loading up my que..say on my main planet I'll load up a couple factories and research, trade center..etc...spread it out. as I aquire planets I may "specialize" to an extent depending on the class of the planet...but I'll always que up the buildings