I've played 3-4 games of different map sizes, it seems like whoever gets a population/planet lead will start pushing out influence and evelope others and there's nothing that can be done about it. It seems very unbalanced. In one game I had a planet within the leader's influence, so I built two influence bases right next to my planet and built every moral boosting and influence boosting structure, and since I was losing the influence battle researche
darktango
It actually happens in my games frequently, its obviously a bug.
To the game developers: Like all these people, I found the economy very difficult to figure out and I STILL don't know how some alien planet I just captured is putting out fifety something influence, and it has no influence structures on it, and how my planet with several is only putting out forty something... and my planet has a large population. But answering all these little questions isn't the answer. The answer is to realize that most of us are struggling with this aspect of the game cau
This is a "fix"?? It's a BUG. You spend all this time configuring everything, and then you have to start from an empty hull?? I'm sitting there trying to remember, was this the ship that I had all the armor on and combined with missles, or was it the other one? Hm, I don't recall, press cancel, look at my ships again, aha, I remember now, go back into update, start over... BUG! It did fix the old obsolete ships from sticking around though, now just fix it so it retains your prev
Ship design is buggy, as many have pointed out. One thing I didn't notice is the quick build list from a planet. Every name I have ever given to a ship, whether I ever built it or not, and whether I've deleted it or clicked obsolete shows up here. So I have gun ship, gun ship, gun ship, gun ship1, gunship 2, etc... you get the picture.... very annoying. The other problem, is probably related. The stardock menu does not correctly indicate the number of which ship you've built. t
I'm a huge fan of tactical combat, for me that was the whole fun of playing MOO... and whether people like the comparison or not, this is a MOO take off. I don't think any of us would be playing this if not for that. There should be an option of "autocombat" though, so people who don't like it don't have to use the tactical. The whole fun of tactical was to determine what ship to target with what, you could have fired off your anti=shield weapons first, then your hull penetrating weapons etc