Too bad we can't apply this concept to wasted social spending.
Heavensblade23
Who cares if wastage is realistic? Realistic does not mean fun. In this case it's counterintuitive and distinctly unfun. A number of decent alternatives have been suggested. Having your gun jam in the middle of a firefight is realstic, but do you want it happening when you're playing Doom?
I don't want new features, I want the game in a better state than it's in right now.
Fun and realism are two different things and sometimes they go in opposite directions. It might be more realistic to only have a vague idea of how to plan your economy, but I don't think it's more fun. GalCiv2 is a strategy game. In order to make good strategy I need good information, and right now I don't think we're getting it. I think transparency is more important than balance. You can tweak the numbers all you want but the player ne
Also, farms, what are they good for, and under what circumstances should they be built?
Also, should I be building my own ships all the time or using the prefab designs? I usually build my own and then upgrade the design every time I research a new component, starting over every time I get a bigger hull. Is that what I should be doing? I appreciate the help.
My mistake, I mean the tax rate is higher, but yet their approval rate is also higher. I keep mine pretty near the default and I still end up with approval ratings problems.
One thing I've also noticed in the post-mortem screens is that the AI players have a tax rate 10 points or more behind mine, yet they seem to keep high approval ratings. How do they do that? Also, do I need to build a starport above my manufacturing planet, or do manufacturing points carry over from planet to planet?
I've played through several games of this and I've been having a really tough time of it. I must be doing something wrong because by the mid to late game I'm falling into slow ruin. My populace is unhappy and my deficit is through the roof so research stops, which puts me even further behind, and at that point I'm just trying to stave off the inevitable. Even on normal the AI is pretty decent. It seems like they always go for the one aspe
I think I also have a CTD under the conditions Silvafox described.
Make it possible to put every option on random when playing a skirmish.
Make it so that the cursor goes to the end of the line instead of the beginning when I rename a ship, and optionally, make it so the line is completely empty when I go to name it so I don't have to backspace at all.