XP in this game is very significant. I've had some of my initial small ships survive to have 40-50 hp as the wars wear on. In this regard I've found certain squirrels and other minor races are excellent places to train up ships and ship experienced troops to the front line. However, a PQ 15 is certainly not worth using as a training field, so just before I stomp a minor race under my demonic heel, I offer them a peace treaty + my worst planet. (Usually the size 4 in your home system that ha
takatok
Ah sorry, failed to mention it was intelligent AI, which should be the full AI without any bonuses. The AI seems extremely good at the early exploration/land grab, as well as switching weapons/defenses to try to counteract you. But for the most part it seems to have a lot of trouble massing forces. This game reminds me a lot of WW2 tank warfare. Its mostly about massing forces and punching through strongpoints. It does very little to spread your tanks out across a long line.
First off this game is great, and overall an excellent purchase I recommend to anyone! With that being said I noticed the most recent AI changes have produced some unusual behaviour. I think the Dregin Human wars have given the AI a bit of a complex about starbases. It was definately a good fix to tweak the AI to blow up your resource starbases, but now I think they need some form of success prediction. Inspired by the journals, I set up a small map with only 2 players. My oppone