CyphusBlue

CyphusBlue

Joined Member # 2396747
2 Posts 1 Replies 8,700 Reputation

I have yet to make changes to the GC2Ships.xml. I copied it directly from the darkavatar directory as I testing for another mod. The only template errors I get are for missing ship config files for S*_PirateShip.shipcfg and S*_Starbase.shipcfg. I have also found that if I do not include the shipstyles files in the mod it does not change my ships to a different shipstyle on a reload (though it still has issues editing an existing non-userdefined ship).

3 Replies 2,712 Views

Originally posted in the Modding section but this may be a bug so thought I should post here. Sorry for the spam. (https://forums.galciv2.com/?forumid=348&aid=146328) I've run into an issue with the ship styles. I created a new mod which only has GC2Ships.xml, GC2Types.xml, and the ShipStyles folder copied from the DarkAvatar/Data/English folder. When I start a new game as humans and then edit the default scout it fails to find the ship hull after saving the changes. In the ship preview

3 Replies 2,712 Views

I've run into an issue with the ship styles. I created a new mod which only has GC2Ships.xml, GC2Types.xml, and the ShipStyles folder copied from the DarkAvatar/Data/English folder. When I start a new game as humans and then edit the default scout it fails to find the ship hull after saving the changes. In the ship preview screen I get the SO_Small_0 hull with the components stuck at odd places. If I save then load the save game all ships go from using the terran style to torian style. If I do a

2 Replies 2,942 Views