I have yet to make changes to the GC2Ships.xml. I copied it directly from the darkavatar directory as I testing for another mod. The only template errors I get are for missing ship config files for S*_PirateShip.shipcfg and S*_Starbase.shipcfg. I have also found that if I do not include the shipstyles files in the mod it does not change my ships to a different shipstyle on a reload (though it still has issues editing an existing non-userdefined ship).
CyphusBlue
Originally posted in the Modding section but this may be a bug so thought I should post here. Sorry for the spam. (https://forums.galciv2.com/?forumid=348&aid=146328) I've run into an issue with the ship styles. I created a new mod which only has GC2Ships.xml, GC2Types.xml, and the ShipStyles folder copied from the DarkAvatar/Data/English folder. When I start a new game as humans and then edit the default scout it fails to find the ship hull after saving the changes. In the ship preview
I've run into an issue with the ship styles. I created a new mod which only has GC2Ships.xml, GC2Types.xml, and the ShipStyles folder copied from the DarkAvatar/Data/English folder. When I start a new game as humans and then edit the default scout it fails to find the ship hull after saving the changes. In the ship preview screen I get the SO_Small_0 hull with the components stuck at odd places. If I save then load the save game all ships go from using the terran style to torian style. If I do a