onomastikon

onomastikon

Joined Member # 2396263
104 Posts 396 Replies 21,324 Reputation

I received the message that my alliances with my allies have expired, and indeed, I cannot see these listed in the foreigns relations list of active treaties. Oddly enough, I had just formed them. Additionally, the smiley next to their names in the HUD is blue, and they are still listed as "Ally".

0 Replies 1,454 Views

... after very early game? ... to a an opponent who won a diplomatic, master quest, or spell of making victory? ... ever? While I HAVE experienced two games in which I was overrun early (during the settling phase) by high-level aggressive AIs (once Tarth, once Ythril), it seems that once a few cities are up and the game reaches the latter stages of early-game, the challenge decreases dramatically. In one game, just to test, I sort of sit around and

17 Replies 17,760 Views

Sigh, I'd really like to finish a game. I haven't been able to do so for three weeks. Now, in 1.3, at some point, something gets corrupted. I have asked Steam to validate my files, and it says everything is validated. Nevertheless, I can no longer load games.

3 Replies 7,089 Views

- I concur that there should be some incentive to having growth or population in a city once that city has reached level 5. I had mistakenly believed that population was used for taxation purposes. It would be nice if population > minimum for level 5 would generate a small bonus to gildar or production or both. - One of the "hints" we see in the loading screen tells us, correctly, that resources are city-specific, so that the wise ruler would specialize cities and resources a

99 Replies 306,473 Views

One other thing I have noticed that has not improved with 1.3 is the popup which occurs when a village obtains level 2 and one must choose which path to take. When this screen pops up, we are not shown the city's tile yield! How many materials does the village have? We cannot click anywhere to find out. We can see production, but not materials, for instance. It would be nice if we could close the screen to look around a bit, or at the least have all of the information available to u

99 Replies 306,473 Views

[quote who="Stalker0" reply="2" id="3391502"] The key to note is that the bonuses from leveling are not insignificant. The bonus you get at level 2 you get at every level thereafter, in addition to the specific bonus you choose. [/quote] I don't understand this. Are you saying the bonus I get at level 2 (the bonus from selecting city specialization) is cumulatively added at level 3, 4, and 5?

10 Replies 13,578 Views

Not sure if I entirely understand the value of Population. IIUC, production, research, gildar, and mana production are based off yields inherent in a city's placement tile, modified by the structures built within the city and enchantments cast upon the city. I don't actually see population size factoring into taxation, production, or research output. Am I wrong? If so, then population seems to serve only 2 purposes: (a) ability to produce pioneers, (b) leveling a

10 Replies 13,578 Views

I agree, hence "more" and "less", "primarily" etc. in my original post. I also think the AI could build more fortresses and less conclaves in general. I also believe the AI should be much less likely to turn villiages without essence into conclaves, and less likely to turn villiages into conclaves with essence =

12 Replies 11,047 Views

I've noticed with one game that is prone to crashing that the first turn displayed after loading, fortresses are always displayed with zero growth. If I manage to generate a turn without a crash, the correct number is displayed thereafter.

2 Replies 2,824 Views

For whatever reason, after loading a saved game, I was surprised to see myself with no research selected -- I have no idea exactly how many turns this was the case, but at least a few. Somehow, the research got deselected. It would be nice, if no research is selected, for whatever obscure reason, that before turn generation the research window would popup with something like "Are you sure you would not like to research any technology?"

3 Replies 3,203 Views

The AI has odd citybuilding practices. The following is merely exemplary: Often, the AI seems to build an inordinate amount of conclaves -- which would be justifiable, in my eyes, if it were to use these for purposes, primarily, of generating research or mana. But examining these cities over time often reveals that they quite frequently use these for training units -- while at the same time, the capital (for example, Tarth's Hope) is a dedicated fortress, which it uses for quite a f

12 Replies 11,047 Views