The first hundred turns, and your decisions therein, really make or break your game. It decides how you must play for the rest of the game. In my games (mostly default settings, challenging difficulty, small maps with 4 opponents), the first decision I have to make is if I should colonize that small planet that starts next door to me... or if I should send the colonizer to a distant star in a gamble that it (a) isn't an enemy controlled star already, or (b) won't be colonized first by
weasello
I was playing a rather horrible game where the only thing going for me was that I was charging 0% tax - trade was keeping me in the black. (in the green?) I noticed that as soon as I cranked my taxes down to 0% though, the population on my single planet went to riot mode. I did ye olde mouseover, and it said Unrest: -0% due to tax, +2% due to population, -0% due to city imporvements, -23645235626% due to native ability. Well no wonder they're unhappy! They naturally get a b
I'll join up - but I post my losses as well as my victories, so be prepared.
A lot of people like to "see the numbers," as it were. For example; Influence Starbase. First upgrade gives me +1% influence. Seems like a huge waste of BCs, if you ask me! Especially considering the next one is like, +10%. What is 1% anyway? Maybe if you guys put a tooltip that said "now: 100i after: 101i" I could see exactly what the net effect of everything is. Similarly, I had a planet that was completely overtaken by influenc
This one won't affect too many people, but it's a bug nonetheless. When renaming a ship to something already in the database ("Constructor" for example) CTDs the game without an error message. :0)