1 Make it possible to "queue up" a standard list of default social building on new colonies (EG a factory followed by a stardock followed by a research center) 2 Make it possible to view and edit all your existing designs in the ship designer rather than just being able to see the overall stats of a design and having to start from scratch when the time comes to upgrade a ship.
davidbrake
I found that consistently I had difficulty getting my troop transport cargo ships to form into a fleet. Each time I tried, it would 'create' a new ship with logistics 0 and no ship icon. I didn't try doing a fleet rendezvouz point - perhaps I should have.
After only a few tries I found a strategy that seems to result in my dominating victory (on normal skill level) but though I have space supremacy, invading the enemy if he's got a fully-developed planet is very costly. Apologies - the numbers below come from memory so may be quite rough. 1) I have fleet size 15 (quite advanced logistics) but this results in a maximum invasion force of 3000 (three cargo ships each with two troop modules). It
It would be great if you could click on a parameter and see what you need to research in order to improve that parameter. And it would be handy if you could see the radius of a starbase before deciding finally to create it or not so you could see easily whether it covers the area you want it to!
1) The point at which population stops growing is not 30% approval as it states in the manual – it wasn’t until I found that my empire had been flat in size for a quarter that I realised that the colour of the approval percentage was indicating whether the pop was growing or not. At least I assume that’s what the colour indicates! Personally I would be happier if population and approval moved up and down more gradually rather than in ‘steps’ as at pres
1) When you are trading techs (or whatever) and you want to pay or request just enough money to make the deal pass, the amount to pay/demand that will just be acceptable should be automatically suggested. 2) The population rise or fall in the previous week should be shown on a planet's main view. 3) You should be able to see what a new kind of building will do by clicking on the name when you are looking at the tech screen and trying to decid
I definitely back the autopilot trail on main map (at least as an option) and the ability to know how long it will take for a ship to arrive at the destination. If I accidentally upgrade a ship to the wrong design I would like to be able to cancel this. In fact anything I choose to do (except movement) - buying a ship for example - should be cancel-able as long as I haven't gone to the next turn at that point.
That's my complaint though. Of course I was able to design better ships right from the start but the two I had already built before the game had started should have had the technologies I already knew.
I paid for faster engines in my starting tech tree so I could colonise faster but while my flagship used them my first colony ship was stuck with the old hyperdrives.