BillInParker

BillInParker

Joined Last seen Member # 2389020
3 Posts 4 Replies 204 Reputation

I too am suffering from problems with DA 1.6. At first I thought it was simply a backwards compatibility issue with games created in 1.5 but that no longer appears to be the case. I started a game in 1.6 and got about half way through with no troubles. (Apparently I managed to dodge the memory leak for gigantic maps that I read about in other threads on this forum.) After saving and shutting down for the day, I tried to start the game back up yesterday when it apparently killed my video driv

1 Replies 2,832 Views

I would like to see 2 features in some future version of the game: 1. Mines: (as in the explosive kinds you don't want to run a ship into). There could be different levels that require more research to detect and sweep. Perhaps allies could be allowed to see them too. They could be used to block off sections of space for defensive purposes or could be placed along enemy trade routes to disrupt traffic. A possible idea in addition would be to give races a random chance of discovering

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I believe that you can see the text using the Galactopedia. You don't get the fancy robot but you can see all of the text including the techs that you haven't researched yet.

2 Replies 6,106 Views

While I don't read the forums daily like I used to, I do feel like it gives me an avenue to speak directly to the developers and decision makers at StarDock by using these forums. My primary observation is that there doesn't appear to be a FAQ that covers the issues I see over and over again. For example, I want to submit an enhancement idea or possible bug but don't want to read many threads from the last 3 months to make sure that the issue hasn't been covered. The one FAQ that I found quic

88 Replies 110,630 Views

I posted this elsewhere in the forum but since then, I think I've read that this is the more constructive way to submit possible bugs. I was wondering if anyone else has experienced the following behavior: When I "upgraded" a starport to something completely different (a basic farm in this case), I still continued to receive ships as though the starport was still there. I believe this worked until the governer auto-upgraded me to a xeno-farm some time

317 Replies 88,139 Views

I was wondering if anyone else has experienced the following behavior: When I "upgraded" a starport to something completely different (a basic farm in this case), I still continued to receive ships as though the starport was still there. I believe this worked until the governer auto-upgraded me to a xeno-farm some time later. I haven't gone back to verify if this behavior could be reproduced as I was too busy taking over the galaxy. (I was using the 1.0X ver

0 Replies 1,861 Views