calrissian42

calrissian42

Joined Member # 2387097
0 Posts 4 Replies 59 Reputation

You said it yourself! There are pros and cons to each, and its really which you'd rather go with. Want to take ground by force early while the AI is busy? Go Go Miniaturization! Prefer to dig in and tech / production whore, and build a meaner military later on? Rock out with the larger hulls. If you adapt this trade-off into your overall strategy, you can easily get AT LEAST medium hulls before it starts to hurt you, or increasing mi

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As a tech rush player, I grab it first turn, buy a factory (same on Earth) pump out a few labs with a Social Focus, then Research Focus once they are built. While this is going on, I am looking for a good planet to specialize for research. I usually find and colonize one around the time Mars starts aching under my taxes. I then "Upgrade" my factory to an entertainment building (you keep the manufacturing bonus right up until it switches) and flat out purchase all future upgrades (

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As to the Soil Enhancement question, the icon which you see greyed out is merely a placeholder, so that you can get a better visual grasp on what your colony is doing. Once the upgrade is complete, the icon will disappear, and all yellow squares (including the one selected as the upgrade site) will become empty, green squares which you may then feel free to exploit as you wish. Once these have been "unlocked," you may see additional colored squares which you can "unlock" exactly a

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Hehe, while capturing starbases would be difficult to implement, there is a quick, functional, and deliciously devious work-around. Last game, when I was preparing for a big military push, I noticed that the enemy had 4, count 'em, 4 >10 planets, all with full stardocks within a very small space. I designed and built a half-dozen super fast constructors and marched em in right behind my main force. When I was almost there, I rushed all 6 c

23 Replies 26,152 Views