[quote] Navigation: A few times I ordered my fleets to attack some Drengin Asteroid bases.. however if i gave them their move orders and they made it to the asteroid fields while they were doing the end of turn moves, rather then attack they would move into that square, and get stuck. If I moved them during my regular turn (if they had enough movement points) they would attack the bases as they are supposed to. I could not move my fleets until I had de
antracer
Like when you used to get the free +7 beam upgrade module for starbases? The initial beam weapon is the "inaugural" weapon... it's huge, does minimal damage and is, for all intents and purposes, a pretty picture. It's window of use is so small that it's darn near irrelevant. The next beam level cuts the size down by what, half? It's more like an insurance policy... a just in case you get jumped before you have the chance to do anything here's a bloated underpowered weapon you can get t
I haven't played it in awhile... BTS was a very good expansion pak. At least it was worth the money, unlike the warlords pak which i felt was a bug fix with a few units/scenarios. I can say i will not be playing much anymore unless firaxis takes it's collective head out of it's collective rectum. Somehow they came to the conclusion they don't have to finish anything, and that I won't mind if the game doesn't work properly. Their "support" has become rather pathetic, so much so that game
[quote] * antracer , play as the Thalan and you'll see why #1 happened (i.e., it ain't a bug at all). As for #6, was there anything in the social queue? If not, your numbers seem exactly what I'd expect since unused social production just gets dumped into military. [/quote] The dumping of the social points wasn't the issue... it's the gain of only 2 points from it all that I wondered about. If as stated in reply #28 that this is a new
1-Maybe WAD... but the Thalens built Three galactic achievements, one on the 1st turn ( it was the first pop up screen of the game... ), one on the 2nd turn, and one on the 3rd turn. On the 4th turn, the Altarians did same. Wish I could build like that... Small map, 6 AI's Difficulty 1 above normal, and I had Ctrl N'd. As a side note, the galaxy was set for abundant everything and the first 4 maps had almost no planets... the 5th time, I had multiple star systems with 5 p7-p12 planets all in a
A few miscellaneous ramblings... 1-The "Tactical" Combat in Sword of the stars would be a good fit for this game. It's not like playing a chess match, more like choosing a fleet formation... from there the result is done much the same as GC2 is now. There are 4 formation types, and each has strengths and weaknesses dependent upon weapons type/offense/defense etc. It would fit like a glove with the new TA fleet enhancement modules. While not necessarily a true "tactical" combat, good shi
I have seen this also in beta 4... Also have the following happening... [IMG]http://i64.photobucket.com/albums/h175/antracer/City%20Life%20Buildings/InvisibleSB-1.jpg[/IMG] Condition is new for beta 4, and is random throughout the gam
Can someone please give me directions to the metaverse from the metamucilverse... I took the left at albequerky...
Indeed ! With this, I put my end of it to bed. When I start to get personal, I know I'm going to far. I could say I was getting carried away, but anyone who's seen me knows we're on the verge of the impossible there... Apologies to those who had to wade through it all, Please to enjoy the upcomming holiday weekend here in the states !
and there are alot of young adults here, although I am a bit surprised that there are some ppl in thier 40s playing "guess some ppl are young at heart or something" Being 42, I'd have to go with "or something"... And Embird... Thankyou .
Ha! I Love "the Pre-Cursors"! drrider I 2nd this one... PS- More qualification questions: "Complete the following phrase: WHAT THE H E Double Hockey Stix is an Aphshai." "How do you avoid being eaten by a Grue?" 1- Too late, I didn't realize what it w
Not true. The majority of players will point mostly at UI issues, and comprehension/learning issues. Those can be posted to the regular forums, no prob. Part of the point is that a lot of *useful* reports may get lost in the overwhelming number of not-so-useful or misunderstood-rules or inexperienced-player reports. Sure it's great to be "part of the team", but ultimately that hurts the game more than actually helps it - that's basically what h
On an other note, You may be well advised to select a beta test group that you can rely on, then keep the emails of the tests offline to avoid upsetting those who do not understand the Beta test process. Furthermore, making the whole world your beta test department is much less productive then managing a small statisticlaly and technically significant beta test group. The public display of your tecnical failures tend to reduce your customer's confidence in your en
Posted this in the other CTD thread but he has Vista vs. my plain ol' XP. I didn't want to create confusion in the other thread ( mainly mine ... IIRC game was processing end of turn/beginning of turn. As a side note... I did not notice any of the polygon protrusion issues in my limited testing last night, but until I can get a little further along into some other ship styles... <br/
Downloaded and tried Beta 5 last night. First time in a while I've gotten a CTD. IIRC it was just finishing up processing a turn. Debug as follows: Debug Message: Version v1.6 beta 5 Dark Avatar test 1 last updated on: Mon May 21 14:40:22 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/21/2007, 20:47:22 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: DADS Operating Sy
Update on sound issues.... I had updated my video drivers, which included the catalyst control center. On a lark, I uninstalled the control center. I then went into the vid card properties and used XP's update button. I let XP search the net to update the driver, which it did. Upon reloading the save game that I experienced all of the sound issues with, I was able to play it for an hour without a single glitch. I also noticed that the quick save and auto save were ta
I have been playing the updated 1.3A, and for the first time am experiencing a drop out of the sound. I have never had a sound problem throughout all of the betas... this is a new development. If I alt tab out and back, the sound will come back for a few turns, then cut out again... I have not had this problem until this build, and I swear I can hear the sound faintly in the background, like the volume slider in the game was adjusted all the way down. I notice it most when I exit out of the ship
We interupt this thread to bring you an important "update".... As of 1.3A, Numbers 1 and 3 from the OP are taken care of... These guys keep finding new ways to amaze me. I have NEVER had a program that was taken care of by the people who made it like this one has. Hats off to you all ! Oh, wait... where'd I put my hat....
Most of the problems that you guys have i'm guess is either you system, drivers, or video card... I have a pretty much brand desktop, and the game plays fast, smoothly, and has never frozen or crashed. I have played it on a sony viao laptop with 512MB of ram (ran so slow...took like 10mins to load a save) and found out thats not even close to amount of ram the game actually likes to use, about 700MB..... Welp... my system is near new with 2 gigs of ram, 256 meg vid card, 2.8 dual core i
Firstoff.... Thankyou ! I have really enjoyed playing all the way through the betas... I especially appreciate the return to the stability of the 2nd beta, as well as a much improved AI. I do have three things that are frustrating though... 1st- As documented in other threads, the end of turn does not change the turn button green. Upon reloading a new save game, it was green for the first turn... I got all excited but alas, it never again turned... 2nd- The dr
The further adventures of a quack, whose gone to the dogs.... Found and tried running game on one processor vs. two... as long as nothing much was happening, smooth and nice... some lag with alot of ships, but nothing major. Still has a horrible time during influence defections. It's as though the game is trying to do way too much all at once. The sound effects went nuts, sounded like the ai were beating the drum for ramming speed. A window popped up with the Altarians info al
I do have a dual core system as a matter of fact.... although I am not sure how to make the game run on a "single core"... I don't play with the music on at all, just the sound effects. The choppines happens right after a planet turns over, after a huge stutter or two. It's almost as if the game can't believe a planet would want to change... It definitely acts differently afterwards...
Here is a bug I have been able to repeat... The game gets extremely twitchy after another player's planet revolts and switches over to me. Frame rate gets very choppy, and the game slows dramatically. In addition, there's a 50/50 shot of having the mini map "redraw" blue trapazoid without "undrawing" it, resulting in a mini map entirely comprised of blue trapazoids as you move the map around. Basically, it moves the trapazoid around, but you see all of your previous positions trail arou
something new i've noticed in this last beta... end of turn is not smooth at all, especially if i have a ship higlighted with movement left. the game seems to get confused, trying to end the turn while i'm trying to move the ship. when focused on a ship or fleet, it will not let me choose another ship or fleet until i skip the one it's locked on. it will not let me come back to it later in the turn, it forces me to move or skip. ai wanted to trade me concepts of right
It could also be expanded so surveying would include checking out the upcomming asteroid belts... It would be very benificial to have the mining ship be able to also survey the field instead of having to send two ships....