CEC's are a mandatory build for me on every planet. It's one of those no-brainer builds, considering the 20% morale boost it gives besides not having to deal with spies ever again. (I don't particulary care for the espionage part of the game...) It's not to hard to get the tech, and early completion nets me a near s
antracer
Well... In todays installment: Large map, Abund/Abund/Scat... everything else normal or random. Decent start, everyone (that I can see) seems to have a bunch of worlds to go after. I stretched myself a little thin, but I always do. Only one resource though, an influence one. Ugh. <span style="fo
@ Sole Soul: It's funny you should mention that, as I just started turning it back on to 'make things more challenging'... I do believe I shall be reverting. I turn off alot of the victory conditions too, especially influence... @Willy...: I've never tried the transport/cargo tactic... but it does sound fun the way
'Be careful when he plays the song about big butts'... LOL ! I have to see it again now... T
The Thought: I find myself waiting. Waiting. Waiting. I check the graphs, I check the stats, I check my pulse... yup, still alive. It's time to go to war. Isn't it? I actually played a game the other day on a large map wi
[quote who="di55ec7ion" reply="13" id="1998739"] Actually the soldiers there only learn the roundhouse kick "Tir" = foot "Quan" = face [/quote] Or it has a terrible tendancy to create soldiers who like to put their foot in their mouths... [e digicons];P[/e] <
Just for the record... The normal text is ok. It's a little hard, but not horrific. I choose to make mine blue so it's a little easier on my eyes, and like the font I have cuz it's pretty... [e digicons]:inlove:[/e] Lowe
I have Eyesight and Migraine issues that effect my ability to focus and read, especially small type faces and severe contrasts. I apologize for being this way, but I am glad to see my disability opens the door to to making your forum experience that much more enjoyable. I say this just to make you aware that it's not just because I needed something to complain about or because I wanted to take something away fro
[quote who="Cypher" reply="12" id="1997028"]BTW, I totally agree with you Talesine. Very well said! (is this font better???)[/quote] A little larger size would be appreciated, but it is now readable, thankyou... [e classic]:lol:[/e] T
[quote who="Sole Soul" reply="8" id="1996582"]Cypher. Suggestion. Unbold and/or lower your font size. [/quote] I second that emotion... As one with great difficulty already reading the white on black the use of the 'impact' font makes it impossible for me to read anything in your post. (I see a mass of white that kindof looks like letters and makes my eyes hurt...)
[quote who="mondueo" reply="12" id="1994694"] 5 years from now nobody will even care about his karma[/quote] Boy George will... T
It's one of the must have bonus buildings in the game if you like to conquer planets. The truth is, Chuck Norris founded the school... It was only when confronted by twin JeanClaude 'Van-Damns' he had to resort to cloning himself... Later, he recounted the story to George Lucas, who used it as the basis for the clone wars part of his Star Wars saga. <span style="font-size: small; font-family: treb
Thanks much. I get it now... That's why I tend to formula build everything, based on the type of planet of course. It keeps everything nice and balanced without having to run into alot of this kind of thing. Like Sole Soul, I tend to have 'rules' and 'caps' in my head so I don't have to do alot of math or think to hard about what I have to do. I just know that for planet type 'A' I'll have this and for type 'B'
By then they're so back water I usually just go and relieve them of their worries, and whatever else they may be carrying... [e digicons]:grin:[/e]
Yes indeed, only one morale bonus will leave you one short if you want true balance. It's around 80-85% morale for the planet I have in my current game compared to the 94% on a non bonus world... It's close enough for baseball in my book. Thanks for bringing back some of the article for me here. My mind is like a st
I used to get things like charging stalks and such left behind... perhaps this has been fixed and I just haven't been paying attention??? Not to mention the the odd manner the AI uses to place buildings anyways. Saves me the few seconds of dumbfounded shaking of the head when you see how pathetically some of these A
This is by far the absolute BEST tactic to keep the big race on the block busy. I love doing this... After awhile though, you'll find one or two races that will not play anymore no matter what you do, they seem to get really mad at you for asking them to repeatedly go get their collective arses kicked... [e digicons]O:)[/e] <span style="font-size: small; font-family: trebuchet ms,geneva; color: #
One to watch for is over developing population... I just read a breakdown somewhere the other day... Econ buildings are better than more people. (It's like 4 times the people to get the same as one good econ building...) I will have one farm on a NON bonus tile on most of my planets. (never on the homeworld, enough pop already...) I will add a farm to a green (100%) food tile if the planet also comes with a 100%
I make it a priority to get the Triquan(?) Training wonder done... I also take a soldiering bonus in the startup for my custom race. In addition, I always take tidal disruption on the attack too, not just for the bonus but also to 'hopefully' destroy a buch of those race specific buildings I don't want. The only thig better is mini soldiers if you have the right tech tree... I routinely atta
In the ship construction window: Click 'new' on the bottom. Go to the 'hulls' tab and select one of the available hulls. Start with 'tiny', as there won't be alot of room so it'll be a simple ship. The next tab is the je
The only real option is to prolong the inevitable, whether it be a win or a loss. The end result is always going to be the same, it's getting there that's the problem. Do you create more in the way of micro management to prolong the news? Having to be more involved, make more choices would allow for greater flexability in the outcome... Do you create a tactical combat
For the love of pete... I HAVE to use Impulse, but Impulse can't even update a program right. All three of my GalCivs are screwed. If I have to UN install anything, it's staying that way. Impulse has been nothing short of the biggest pain in the ass I have ever dealt with. I've had enough screwing around it for one lifetime... Can't you guys just make it WORK? T
[color="#4169E1"]What ticks me is that ALL the other races just whine about it and do nothing... They all should kick the race out of the federation as he/she has so many votes it's a "hey do what you want, who cares if it's good for anybody else". They all should join together and put the race down. Of course I'M the one doing the dominating, you know they'll all gang up on me, so why won't they do it to one of their own? They're supposed to be smart, but en
[quote]Hmm, an entire community ignoring the increasingly growing threat of a Jihadist movement resulting in no action leading to their destruction.Why does this sound familiar?[/quote] [color="#4169E1"]That would be funny if it won't so true... ;) T[/color]
[quote]"Nelping" sounds like something very naughty you do with another alien species. Sentient species taste better...[/quote] [color="#4169E1"]It's actually what they call it when Drengin's cry... T[/color]